Only AICharacters use simplephysics, AICharacter bleeding syncing, resetting limb velocities in MP when doing full position reset, characters aren't updated if health <= 0, monsterevent initialization using synced seed, GetRandomWaypoint uses synced seed, disabling debug stuff when starting a client, netconfig changes
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@@ -884,10 +884,7 @@ namespace Barotrauma
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public bool TrySelectSub(string subName, string md5Hash)
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{
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subName = subName.ToLower();
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Submarine sub = Submarine.SavedSubmarines.Find(m => m.Name.ToLower() == subName);
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Submarine sub = Submarine.SavedSubmarines.Find(m => m.Name == subName);
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if (sub == null)
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{
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new GUIMessageBox("Submarine not found!","The submarine ''" + subName + "'' has been selected by the server. Matching file not found in your map folder.");
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