Only AICharacters use simplephysics, AICharacter bleeding syncing, resetting limb velocities in MP when doing full position reset, characters aren't updated if health <= 0, monsterevent initialization using synced seed, GetRandomWaypoint uses synced seed, disabling debug stuff when starting a client, netconfig changes

This commit is contained in:
Regalis
2016-01-30 15:18:19 +02:00
parent a1770427a0
commit 92a162cbf5
9 changed files with 39 additions and 28 deletions
+1 -4
View File
@@ -884,10 +884,7 @@ namespace Barotrauma
public bool TrySelectSub(string subName, string md5Hash)
{
subName = subName.ToLower();
Submarine sub = Submarine.SavedSubmarines.Find(m => m.Name.ToLower() == subName);
Submarine sub = Submarine.SavedSubmarines.Find(m => m.Name == subName);
if (sub == null)
{
new GUIMessageBox("Submarine not found!","The submarine ''" + subName + "'' has been selected by the server. Matching file not found in your map folder.");