Only AICharacters use simplephysics, AICharacter bleeding syncing, resetting limb velocities in MP when doing full position reset, characters aren't updated if health <= 0, monsterevent initialization using synced seed, GetRandomWaypoint uses synced seed, disabling debug stuff when starting a client, netconfig changes
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@@ -30,6 +30,10 @@ namespace Barotrauma.Networking
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public GameClient(string newName)
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{
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GameMain.DebugDraw = false;
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Hull.EditFire = false;
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Hull.EditWater = false;
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name = newName;
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characterInfo = new CharacterInfo(Character.HumanConfigFile, name);
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