Only AICharacters use simplephysics, AICharacter bleeding syncing, resetting limb velocities in MP when doing full position reset, characters aren't updated if health <= 0, monsterevent initialization using synced seed, GetRandomWaypoint uses synced seed, disabling debug stuff when starting a client, netconfig changes

This commit is contained in:
Regalis
2016-01-30 15:18:19 +02:00
parent a1770427a0
commit 92a162cbf5
9 changed files with 39 additions and 28 deletions
+1 -1
View File
@@ -617,7 +617,7 @@ namespace Barotrauma
if (!wayPoints.Any()) return null;
return wayPoints[Rand.Int(wayPoints.Count())];
return wayPoints[Rand.Int(wayPoints.Count(), false)];
}
public static WayPoint[] SelectCrewSpawnPoints(List<CharacterInfo> crew)