Only AICharacters use simplephysics, AICharacter bleeding syncing, resetting limb velocities in MP when doing full position reset, characters aren't updated if health <= 0, monsterevent initialization using synced seed, GetRandomWaypoint uses synced seed, disabling debug stuff when starting a client, netconfig changes
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@@ -617,7 +617,7 @@ namespace Barotrauma
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if (!wayPoints.Any()) return null;
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return wayPoints[Rand.Int(wayPoints.Count())];
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return wayPoints[Rand.Int(wayPoints.Count(), false)];
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}
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public static WayPoint[] SelectCrewSpawnPoints(List<CharacterInfo> crew)
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