Only AICharacters use simplephysics, AICharacter bleeding syncing, resetting limb velocities in MP when doing full position reset, characters aren't updated if health <= 0, monsterevent initialization using synced seed, GetRandomWaypoint uses synced seed, disabling debug stuff when starting a client, netconfig changes

This commit is contained in:
Regalis
2016-01-30 15:18:19 +02:00
parent a1770427a0
commit 92a162cbf5
9 changed files with 39 additions and 28 deletions
+2 -2
View File
@@ -42,8 +42,8 @@ namespace Barotrauma
position.Y -= Level.Loaded.Size.Y;
}
position.X += Rand.Range(-0.5f, 0.5f);
position.Y += Rand.Range(-0.5f, 0.5f);
position.X += Rand.Range(-0.5f, 0.5f, false);
position.Y += Rand.Range(-0.5f, 0.5f, false);
monsters[i] = Character.Create(characterFile, position);
}
}