Only AICharacters use simplephysics, AICharacter bleeding syncing, resetting limb velocities in MP when doing full position reset, characters aren't updated if health <= 0, monsterevent initialization using synced seed, GetRandomWaypoint uses synced seed, disabling debug stuff when starting a client, netconfig changes
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@@ -42,8 +42,8 @@ namespace Barotrauma
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position.Y -= Level.Loaded.Size.Y;
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}
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position.X += Rand.Range(-0.5f, 0.5f);
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position.Y += Rand.Range(-0.5f, 0.5f);
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position.X += Rand.Range(-0.5f, 0.5f, false);
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position.Y += Rand.Range(-0.5f, 0.5f, false);
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monsters[i] = Character.Create(characterFile, position);
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}
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}
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