Only AICharacters use simplephysics, AICharacter bleeding syncing, resetting limb velocities in MP when doing full position reset, characters aren't updated if health <= 0, monsterevent initialization using synced seed, GetRandomWaypoint uses synced seed, disabling debug stuff when starting a client, netconfig changes
This commit is contained in:
@@ -34,8 +34,18 @@ namespace Barotrauma
|
||||
public override void Update(Camera cam, float deltaTime)
|
||||
{
|
||||
base.Update(cam, deltaTime);
|
||||
|
||||
float dist = Vector2.Distance(cam.WorldViewCenter, WorldPosition);
|
||||
if (dist > 8000.0f)
|
||||
{
|
||||
AnimController.SimplePhysicsEnabled = true;
|
||||
}
|
||||
else if (dist < 7000.0f)
|
||||
{
|
||||
AnimController.SimplePhysicsEnabled = false;
|
||||
}
|
||||
|
||||
if (isDead) return;
|
||||
if (isDead || health <= 0.0f) return;
|
||||
|
||||
if (Controlled == this) return;
|
||||
|
||||
@@ -92,6 +102,9 @@ namespace Barotrauma
|
||||
message.WriteRangedSingle(MathHelper.Clamp(AnimController.StunTimer, 0.0f, 60.0f), 0.0f, 60.0f, 8);
|
||||
message.Write((byte)((health / maxHealth) * 255.0f));
|
||||
|
||||
Bleeding = MathHelper.Clamp(Bleeding, 0.0f, 5.0f);
|
||||
message.WriteRangedSingle(Bleeding, 0.0f, 5.0f, 8);
|
||||
|
||||
aiController.FillNetworkData(message);
|
||||
return true;
|
||||
case NetworkEventType.EntityUpdate:
|
||||
@@ -160,18 +173,23 @@ namespace Barotrauma
|
||||
}
|
||||
//}
|
||||
|
||||
float newStunTimer = 0.0f, newHealth = 0.0f;
|
||||
float newStunTimer = 0.0f, newHealth = 0.0f, newBleeding = 0.0f;
|
||||
|
||||
try
|
||||
{
|
||||
newStunTimer = message.ReadRangedSingle(0.0f, 60.0f, 8);
|
||||
newHealth = (message.ReadByte() / 255.0f) * maxHealth;
|
||||
|
||||
|
||||
newBleeding = message.ReadRangedSingle(0.0f, 5.0f, 8);
|
||||
}
|
||||
catch { return; }
|
||||
|
||||
AnimController.StunTimer = newStunTimer;
|
||||
health = newHealth;
|
||||
|
||||
Bleeding = newBleeding;
|
||||
|
||||
aiController.ReadNetworkData(message);
|
||||
return;
|
||||
case NetworkEventType.EntityUpdate:
|
||||
|
||||
Reference in New Issue
Block a user