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@@ -67,12 +67,12 @@ local prefab = ItemPrefab.GetItemPrefab("screwdriver")
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local firstPlayerCharacter = Client.ClientList[1].Character
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-- Spawn on the world
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Entity.Spawner.AddToSpawnQueue(prefab, firstPlayerCharacter.WorldPosition, nil, nil, function(item)
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Entity.Spawner.AddItemToSpawnQueue(prefab, firstPlayerCharacter.WorldPosition, nil, nil, function(item)
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print(item.Name .. " Has been spawned.")
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end)
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-- Spawn inside an inventory
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Entity.Spawner.AddToSpawnQueue(prefab, firstPlayerCharacter.Inventory, nil, nil, function(item)
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Entity.Spawner.AddItemToSpawnQueue(prefab, firstPlayerCharacter.Inventory, nil, nil, function(item)
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print(item.Name .. " Has been spawned.")
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end)
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```
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@@ -104,5 +104,6 @@ print(char.CharacterHealth.GetAffliction("burn", char.AnimController.Limbs[1]))
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```
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local chatMessage = ChatMessage.Create("Sender name", "text here", ChatMessageType.MessageBox, nil, nil)
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chatMessage.Color = Color(255, 255, 0, 255)
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Game.SendDirectChatMessage(chatMessage, ChatMessageType.MessageBox)
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```
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