Null reference fixes

This commit is contained in:
Regalis
2017-05-29 18:41:56 +03:00
parent 52daeea109
commit 9281795866
4 changed files with 5 additions and 5 deletions

View File

@@ -93,7 +93,7 @@ namespace Barotrauma
item.ApplyStatusEffects(ActionType.OnFire, 1.0f);
if (item.Condition <= 0.0f)
if (item.Condition <= 0.0f && GameMain.Server != null)
{
GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ApplyStatusEffect, ActionType.OnFire });
}

View File

@@ -280,7 +280,7 @@ namespace Barotrauma
if (item.Position.Y < position.Y - size.Y || item.Position.Y > hull.Rect.Y) continue;
item.ApplyStatusEffects(ActionType.OnFire, deltaTime);
if (item.Condition <= 0.0f)
if (item.Condition <= 0.0f && GameMain.Server != null)
{
GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ApplyStatusEffect, ActionType.OnFire });
}

View File

@@ -382,8 +382,8 @@ namespace Barotrauma
{
item.Update(cam, deltaTime);
}
Entity.Spawner.Update();
Spawner?.Update();
}
public virtual void Update(Camera cam, float deltaTime) { }