Camera isn't clamped to the top of the level, but there's a black rect that hides everything above the top "wall"
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@@ -156,7 +156,7 @@ namespace Barotrauma
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public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
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{
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cam.UpdateTransform(true, !GameMain.DebugDraw);
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cam.UpdateTransform(true);
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DrawMap(graphics, spriteBatch);
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