EntityEventManagers wait for 1.5*roundtriptime before resending messages (less unnecessary resends), skipping to the next event in a packet if an exception is thrown while reading an event

This commit is contained in:
Regalis
2016-12-09 20:00:41 +02:00
parent 63ca7254b2
commit 9192dad6ea
3 changed files with 18 additions and 3 deletions

View File

@@ -58,7 +58,8 @@ namespace Barotrauma.Networking
float lastSent = 0;
client.entityEventLastSent.TryGetValue(events[i].ID, out lastSent);
if (lastSent > NetTime.Now - client.Connection.AverageRoundtripTime)
//wait for 1.5f * roundtriptime until resending
if (lastSent > NetTime.Now - client.Connection.AverageRoundtripTime * 1.5f)
{
break;
}