(078e3646e) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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@@ -331,8 +331,11 @@ namespace Barotrauma
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if (!string.IsNullOrEmpty(text))
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{
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Vector2 pos = rect.Location.ToVector2() + textPos + TextOffset;
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pos.X = (int)pos.X;
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pos.Y = (int)pos.Y;
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if (RoundToNearestPixel)
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{
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pos.X = (int)pos.X;
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pos.Y = (int)pos.Y;
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}
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Font.DrawString(spriteBatch,
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Wrap ? wrappedText : text,
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