Flipping turrets & controllers, moved radar UI update to UpdateHUD

This commit is contained in:
Regalis
2016-10-05 16:52:40 +03:00
parent 9511baeeb8
commit 9154be4792
3 changed files with 53 additions and 2 deletions
@@ -103,10 +103,13 @@ namespace Barotrauma.Items.Components
return pingState > 1.0f;
}
public override void UpdateHUD(Character character)
{
GuiFrame.Update((float)Timing.Step);
}
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
{
GuiFrame.Update(1.0f / 60.0f);
GuiFrame.Draw(spriteBatch);
if (voltage < minVoltage && powerConsumption > 0.0f) return;