Host can spawn in team 2 + relay component state syncing
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@@ -7,6 +7,8 @@ namespace Barotrauma.Items.Components
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{
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private float maxPower;
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private float lastReceivedMessage;
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[Editable, HasDefaultValue(1000.0f, true)]
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public float MaxPower
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{
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@@ -73,13 +75,43 @@ namespace Barotrauma.Items.Components
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}
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else if (connection.Name == "toggle")
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{
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IsOn = !IsOn;
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SetState(!IsOn,false,true);
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}
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else if (connection.Name == "set_state")
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{
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IsOn = signal != "0";
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SetState(signal != "0", false, true);
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}
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}
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public void SetState(bool on, bool isNetworkMessage, bool sendNetworkMessage = false)
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{
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if (GameMain.Client != null && !isNetworkMessage) return;
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IsOn = on;
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if (sendNetworkMessage)
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{
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item.NewComponentEvent(this, false, true);
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}
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}
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public override bool FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetBuffer message)
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{
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message.Write(IsOn);
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return true;
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}
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public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetIncomingMessage message, float sendingTime)
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{
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if (sendingTime < lastReceivedMessage) return;
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if (GameMain.Server != null)
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{
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return;
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}
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lastReceivedMessage = sendingTime;
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SetState(message.ReadBoolean(), true);
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}
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}
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}
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