Host can spawn in team 2 + relay component state syncing
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@@ -221,7 +221,7 @@ namespace Barotrauma
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public virtual void Update(float deltaTime) { }
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public virtual bool AssignTeamIDs(List<Networking.Client> clients) { clients.ForEach(client => { client.TeamID = 1; }); return false; }
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public virtual bool AssignTeamIDs(List<Networking.Client> clients,out int hostTeam) { clients.ForEach(client => { client.TeamID = 1; }); hostTeam = 1; return false; }
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public void ShowMessage(int index)
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{
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