Merge remote-tracking branch 'upstream/dev' into develop
This commit is contained in:
@@ -80,7 +80,7 @@ namespace Barotrauma
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public bool DisableEvents
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{
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get { return IsFirstRound && Timing.TotalTime < GameMain.GameSession.RoundStartTime + FirstRoundEventDelay; }
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get { return IsFirstRound && GameMain.GameSession.RoundDuration < FirstRoundEventDelay; }
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}
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public bool CheatsEnabled;
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@@ -139,6 +139,15 @@ namespace Barotrauma
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public virtual bool PurchasedLostShuttles { get; set; }
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public virtual bool PurchasedItemRepairs { get; set; }
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private static bool AnyOneAllowedToManageCampaign(ClientPermissions permissions)
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{
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if (GameMain.NetworkMember == null) { return true; }
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//allow managing if no-one with permissions is alive
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return
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GameMain.NetworkMember.ConnectedClients.Count == 1 ||
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GameMain.NetworkMember.ConnectedClients.None(c => c.InGame && c.Character is { IsIncapacitated: false, IsDead: false } && (IsOwner(c) || c.HasPermission(permissions)));
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}
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protected CampaignMode(GameModePreset preset, CampaignSettings settings)
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: base(preset)
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{
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@@ -211,7 +220,7 @@ namespace Barotrauma
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return Level.Loaded?.StartLocation ?? Map.CurrentLocation;
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}
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public List<Submarine> GetSubsToLeaveBehind(Submarine leavingSub)
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public static List<Submarine> GetSubsToLeaveBehind(Submarine leavingSub)
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{
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//leave subs behind if they're not docked to the leaving sub and not at the same exit
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return Submarine.Loaded.FindAll(sub =>
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@@ -240,7 +249,7 @@ namespace Barotrauma
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{
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for (int i = 0; i < wall.SectionCount; i++)
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{
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wall.SetDamage(i, 0, createNetworkEvent: false);
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wall.SetDamage(i, 0, createNetworkEvent: false, createExplosionEffect: false);
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}
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}
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}
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@@ -266,7 +275,7 @@ namespace Barotrauma
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wasDocked = Level.Loaded.StartOutpost != null && connectedSubs.Contains(Level.Loaded.StartOutpost);
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}
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public int GetHullRepairCost()
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public static int GetHullRepairCost()
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{
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float totalDamage = 0;
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foreach (Structure wall in Structure.WallList)
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@@ -283,7 +292,7 @@ namespace Barotrauma
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return (int)Math.Min(totalDamage * HullRepairCostPerDamage, MaxHullRepairCost);
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}
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public int GetItemRepairCost()
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public static int GetItemRepairCost()
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{
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float totalRepairDuration = 0.0f;
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foreach (Item item in Item.ItemList)
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@@ -316,9 +325,18 @@ namespace Barotrauma
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public override void AddExtraMissions(LevelData levelData)
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{
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if (levelData == null)
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{
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throw new ArgumentException("Level data was null.");
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}
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extraMissions.Clear();
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var currentLocation = Map.CurrentLocation;
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if (currentLocation == null)
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{
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throw new InvalidOperationException("Current location was null.");
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}
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if (levelData.Type == LevelData.LevelType.Outpost)
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{
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//if there's an available mission that takes place in the outpost, select it
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@@ -551,7 +569,7 @@ namespace Barotrauma
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/// <summary>
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/// Which submarine is at a position where it can leave the level and enter another one (if any).
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/// </summary>
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private Submarine GetLeavingSub()
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private static Submarine GetLeavingSub()
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{
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if (Level.IsLoadedOutpost)
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{
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@@ -652,9 +670,10 @@ namespace Barotrauma
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if (map != null && CargoManager != null)
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{
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map.CurrentLocation.RegisterTakenItems(takenItems);
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map.CurrentLocation.AddStock(CargoManager.SoldItems);
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CargoManager.ClearSoldItemsProjSpecific();
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map.CurrentLocation.RemoveStock(CargoManager.PurchasedItems);
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if (transitionType != TransitionType.None)
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{
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UpdateStoreStock();
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}
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}
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if (GameMain.NetworkMember == null)
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{
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@@ -717,6 +736,16 @@ namespace Barotrauma
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}
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}
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/// <summary>
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/// Updates store stock before saving the game
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/// </summary>
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public void UpdateStoreStock()
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{
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Map?.CurrentLocation?.AddStock(CargoManager.SoldItems);
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CargoManager?.ClearSoldItemsProjSpecific();
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Map?.CurrentLocation?.RemoveStock(CargoManager.PurchasedItems);
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}
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public void EndCampaign()
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{
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foreach (Character c in Character.CharacterList)
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@@ -740,6 +769,7 @@ namespace Barotrauma
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location.LevelData = new LevelData(location, location.Biome.AdjustedMaxDifficulty);
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location.Reset();
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}
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Map.ClearLocationHistory();
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Map.SetLocation(Map.Locations.IndexOf(Map.StartLocation));
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Map.SelectLocation(-1);
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if (Map.Radiation != null)
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@@ -1025,7 +1055,7 @@ namespace Barotrauma
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}
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}
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protected void LeaveUnconnectedSubs(Submarine leavingSub)
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protected static void LeaveUnconnectedSubs(Submarine leavingSub)
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{
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if (leavingSub != Submarine.MainSub && !leavingSub.DockedTo.Contains(Submarine.MainSub))
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{
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@@ -1084,6 +1114,7 @@ namespace Barotrauma
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if (item.Components.None(c => c is Pickable)) { continue; }
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if (item.Components.Any(c => c is Pickable p && p.IsAttached)) { continue; }
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if (item.Components.Any(c => c is Wire w && w.Connections.Any(c => c != null))) { continue; }
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if (item.Container?.GetComponent<ItemContainer>() is { DrawInventory: false }) { continue; }
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itemsToTransfer.Add((item, item.Container));
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item.Submarine = null;
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}
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@@ -2,6 +2,7 @@
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using Microsoft.Xna.Framework;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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namespace Barotrauma
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@@ -17,6 +18,9 @@ namespace Barotrauma
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[Serialize("", IsPropertySaveable.Yes)]
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public string PresetName { get; set; } = string.Empty;
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[Serialize(true, IsPropertySaveable.Yes)]
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public bool TutorialEnabled { get; set; }
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[Serialize(false, IsPropertySaveable.Yes), NetworkSerialize]
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public bool RadiationEnabled { get; set; }
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@@ -103,12 +107,9 @@ namespace Barotrauma
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private static int GetAddedMissionCount()
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{
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int count = 0;
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foreach (Character character in GameSession.GetSessionCrewCharacters(CharacterType.Both))
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{
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count += (int)character.GetStatValue(StatTypes.ExtraMissionCount);
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}
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return count;
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var characters = GameSession.GetSessionCrewCharacters(CharacterType.Both);
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if (!characters.Any()) { return 0; }
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return characters.Max(static character => (int)character.GetStatValue(StatTypes.ExtraMissionCount));
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}
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}
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}
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+3
-3
@@ -133,13 +133,13 @@ namespace Barotrauma
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}
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partial void InitProjSpecific();
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public static string GetCharacterDataSavePath(string savePath)
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{
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return Path.Combine(SaveUtil.MultiplayerSaveFolder, Path.GetFileNameWithoutExtension(savePath) + "_CharacterData.xml");
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return Path.Combine(Path.GetDirectoryName(savePath), Path.GetFileNameWithoutExtension(savePath) + "_CharacterData.xml");
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}
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public string GetCharacterDataSavePath()
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public static string GetCharacterDataSavePath()
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{
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return GetCharacterDataSavePath(GameMain.GameSession.SavePath);
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}
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+15
@@ -29,6 +29,14 @@ namespace Barotrauma
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public readonly Sprite Banner;
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public readonly EndMessageInfo EndMessage;
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public enum EndType { None, Continue, Restart }
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public readonly record struct EndMessageInfo(
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EndType EndType,
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Identifier NextTutorialIdentifier);
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public TutorialPrefab(ContentFile file, ContentXElement element) : base(file, element.GetAttributeIdentifier("identifier", ""))
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{
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Order = element.GetAttributeInt("order", int.MaxValue);
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@@ -59,6 +67,13 @@ namespace Barotrauma
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}
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EventIdentifier = element.GetChildElement("scriptedevent")?.GetAttributeIdentifier("identifier", "") ?? Identifier.Empty;
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if (element.GetChildElement("endmessage") is ContentXElement endMessageElement)
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{
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EndMessage = new EndMessageInfo(
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EndType: endMessageElement.GetAttributeEnum("type", EndType.None),
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NextTutorialIdentifier: endMessageElement.GetAttributeIdentifier("nexttutorial", Identifier.Empty));
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}
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}
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public CharacterInfo GetTutorialCharacterInfo()
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