Refactor Item collections for thread safety and performance
Replaces static Item.ItemList and related collections with thread-safe data structures using ConcurrentDictionary and ImmutableHashSet. Adds thread-safe helpers for marking items for deconstruction and managing item lists. Updates all usages of Item.ItemList and DeconstructItems to use new APIs, improving performance and safety in multi-threaded contexts. Also refactors MeleeWeapon and Projectile impact queues to use ConcurrentQueue, and updates related logic throughout the codebase.
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@@ -128,7 +128,7 @@ namespace Barotrauma
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{
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foreach (var stackedItem in item.GetStackedItems())
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{
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Item.DeconstructItems.Add(stackedItem);
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Item.MarkForDeconstruction(stackedItem);
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}
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#if CLIENT
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HintManager.OnItemMarkedForDeconstruction(order.OrderGiver);
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@@ -138,7 +138,7 @@ namespace Barotrauma
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{
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foreach (var stackedItem in item.GetStackedItems())
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{
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Item.DeconstructItems.Remove(stackedItem);
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Item.UnmarkForDeconstruction(stackedItem);
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}
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}
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}
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