Refactor Item collections for thread safety and performance

Replaces static Item.ItemList and related collections with thread-safe data structures using ConcurrentDictionary and ImmutableHashSet. Adds thread-safe helpers for marking items for deconstruction and managing item lists. Updates all usages of Item.ItemList and DeconstructItems to use new APIs, improving performance and safety in multi-threaded contexts. Also refactors MeleeWeapon and Projectile impact queues to use ConcurrentQueue, and updates related logic throughout the codebase.
This commit is contained in:
Eero
2025-12-28 03:57:04 +08:00
parent edd50ef181
commit 90962b2328
22 changed files with 232 additions and 92 deletions
@@ -114,7 +114,7 @@ namespace Barotrauma
if (!allowUnloading) { return false; }
if (requireValidContainer && !IsValidContainer(item.Container, character)) { return false; }
}
if (ignoreItemsMarkedForDeconstruction && Item.DeconstructItems.Contains(item)) { return false; }
if (ignoreItemsMarkedForDeconstruction && Item.IsMarkedForDeconstruction(item)) { return false; }
if (!item.HasAccess(character)) { return false; }
if (character != null && !IsItemInsideValidSubmarine(item, character)) { return false; }
if (item.HasBallastFloraInHull) { return false; }