Refactor Item collections for thread safety and performance
Replaces static Item.ItemList and related collections with thread-safe data structures using ConcurrentDictionary and ImmutableHashSet. Adds thread-safe helpers for marking items for deconstruction and managing item lists. Updates all usages of Item.ItemList and DeconstructItems to use new APIs, improving performance and safety in multi-threaded contexts. Also refactors MeleeWeapon and Projectile impact queues to use ConcurrentQueue, and updates related logic throughout the codebase.
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@@ -119,7 +119,7 @@ namespace Barotrauma
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protected override bool CheckObjectiveState()
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{
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if (item.IgnoreByAI(character) || Item.DeconstructItems.Contains(item))
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if (item.IgnoreByAI(character) || Item.IsMarkedForDeconstruction(item))
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{
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Abandon = true;
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}
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