Refactor Item collections for thread safety and performance

Replaces static Item.ItemList and related collections with thread-safe data structures using ConcurrentDictionary and ImmutableHashSet. Adds thread-safe helpers for marking items for deconstruction and managing item lists. Updates all usages of Item.ItemList and DeconstructItems to use new APIs, improving performance and safety in multi-threaded contexts. Also refactors MeleeWeapon and Projectile impact queues to use ConcurrentQueue, and updates related logic throughout the codebase.
This commit is contained in:
Eero
2025-12-28 03:57:04 +08:00
parent edd50ef181
commit 90962b2328
22 changed files with 232 additions and 92 deletions
@@ -867,7 +867,7 @@ namespace Barotrauma
{
foreach (var stackedItem in item.GetStackedItems())
{
Item.DeconstructItems.Add(stackedItem);
Item.MarkForDeconstruction(stackedItem);
}
HintManager.OnItemMarkedForDeconstruction(order.OrderGiver);
}
@@ -875,7 +875,7 @@ namespace Barotrauma
{
foreach (var stackedItem in item.GetStackedItems())
{
Item.DeconstructItems.Remove(stackedItem);
Item.UnmarkForDeconstruction(stackedItem);
}
}
}