(bb8bbd4d3) Don't mute footstep sounds in the character editor

This commit is contained in:
Joonas Rikkonen
2019-04-25 17:42:55 +03:00
parent c983e5fb36
commit 907df8fa09
2 changed files with 0 additions and 62 deletions
@@ -92,7 +92,6 @@ namespace Barotrauma
SoundPlayer.OverrideMusicType = "none";
SoundPlayer.OverrideMusicDuration = null;
GameMain.SoundManager.SetCategoryGainMultiplier("default", 0.0f);
GameMain.SoundManager.SetCategoryGainMultiplier("waterambience", 0.0f);
GUI.ForceMouseOn(null);
@@ -184,7 +183,6 @@ namespace Barotrauma
base.Deselect();
SoundPlayer.OverrideMusicType = null;
GameMain.SoundManager.SetCategoryGainMultiplier("default", GameMain.Config.SoundVolume);
GameMain.SoundManager.SetCategoryGainMultiplier("waterambience", GameMain.Config.SoundVolume);
GUI.ForceMouseOn(null);