(bb8bbd4d3) Don't mute footstep sounds in the character editor
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@@ -92,7 +92,6 @@ namespace Barotrauma
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SoundPlayer.OverrideMusicType = "none";
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SoundPlayer.OverrideMusicDuration = null;
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GameMain.SoundManager.SetCategoryGainMultiplier("default", 0.0f);
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GameMain.SoundManager.SetCategoryGainMultiplier("waterambience", 0.0f);
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GUI.ForceMouseOn(null);
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@@ -184,7 +183,6 @@ namespace Barotrauma
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base.Deselect();
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SoundPlayer.OverrideMusicType = null;
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GameMain.SoundManager.SetCategoryGainMultiplier("default", GameMain.Config.SoundVolume);
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GameMain.SoundManager.SetCategoryGainMultiplier("waterambience", GameMain.Config.SoundVolume);
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GUI.ForceMouseOn(null);
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