(7e5ee2800) Add the job requirement for fight intruders order.
This commit is contained in:
@@ -658,6 +658,25 @@ namespace Barotrauma.Items.Components
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}
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}
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if (targetItem.Prefab.DeconstructItems.Any())
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{
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inputContainer.Inventory.RemoveItem(targetItem);
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Entity.Spawner.AddToRemoveQueue(targetItem);
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MoveInputQueue();
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PutItemsToLinkedContainer();
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}
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else
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{
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if (outputContainer.Inventory.Items.All(i => i != null))
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{
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targetItem.Drop(dropper: null);
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}
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else
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{
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outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
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}
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}
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if (targetItem.Prefab.DeconstructItems.Any())
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{
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inputContainer.Inventory.RemoveItem(targetItem);
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@@ -79,11 +79,17 @@ namespace Barotrauma.Items.Components
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+" Can be used to compensate if the ballast tanks are too large/small relative to the size of the submarine."), Serialize(0.5f, true)]
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public float NeutralBallastLevel
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{
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get { return neutralBallastLevel; }
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set
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{
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neutralBallastLevel = MathHelper.Clamp(value, 0.0f, 1.0f);
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}
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if (!CanBeSelected) return false;
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user = character;
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return true;
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}
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[Serialize(1000.0f, true)]
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public float DockingAssistThreshold
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{
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get;
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set;
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}
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[Serialize(1000.0f, true)]
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@@ -95,13 +101,7 @@ namespace Barotrauma.Items.Components
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public Vector2 TargetVelocity
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{
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get { return targetVelocity;}
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set
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{
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if (!MathUtils.IsValid(value)) return;
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targetVelocity.X = MathHelper.Clamp(value.X, -100.0f, 100.0f);
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targetVelocity.Y = MathHelper.Clamp(value.Y, -100.0f, 100.0f);
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}
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sonar = item.GetComponent<Sonar>();
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}
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public Vector2 SteeringInput
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@@ -115,594 +115,6 @@ namespace Barotrauma.Items.Components
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}
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}
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public SteeringPath SteeringPath
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{
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get { return steeringPath; }
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}
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public Vector2? PosToMaintain
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{
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get { return posToMaintain; }
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set { posToMaintain = value; }
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}
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struct ObstacleDebugInfo
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{
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public Vector2 Point1;
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public Vector2 Point2;
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public Vector2? Intersection;
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public float Dot;
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public Vector2 AvoidStrength;
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public ObstacleDebugInfo(GraphEdge edge, Vector2? intersection, float dot, Vector2 avoidStrength)
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{
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Point1 = edge.Point1;
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Point2 = edge.Point2;
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Intersection = intersection;
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Dot = dot;
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AvoidStrength = avoidStrength;
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}
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}
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//edge point 1, edge point 2, avoid strength
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private List<ObstacleDebugInfo> debugDrawObstacles = new List<ObstacleDebugInfo>();
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public Steering(Item item, XElement element)
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: base(item, element)
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{
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IsActive = true;
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InitProjSpecific(element);
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}
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partial void InitProjSpecific(XElement element);
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public override void OnItemLoaded()
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{
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sonar = item.GetComponent<Sonar>();
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}
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public override bool Select(Character character)
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{
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if (!CanBeSelected) return false;
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user = character;
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return true;
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}
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public override void OnItemLoaded()
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{
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sonar = item.GetComponent<Sonar>();
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}
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public override bool Select(Character character)
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{
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if (!CanBeSelected) return false;
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user = character;
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return true;
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}
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public override void OnItemLoaded()
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{
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sonar = item.GetComponent<Sonar>();
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}
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public override bool Select(Character character)
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{
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if (!CanBeSelected) return false;
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user = character;
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return true;
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}
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public override void OnItemLoaded()
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{
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sonar = item.GetComponent<Sonar>();
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}
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public override bool Select(Character character)
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{
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if (!CanBeSelected) return false;
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user = character;
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return true;
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}
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public override void OnItemLoaded()
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{
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sonar = item.GetComponent<Sonar>();
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}
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public override bool Select(Character character)
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{
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if (!CanBeSelected) return false;
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user = character;
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return true;
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}
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public override void OnItemLoaded()
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{
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sonar = item.GetComponent<Sonar>();
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}
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public override bool Select(Character character)
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{
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if (!CanBeSelected) return false;
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user = character;
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return true;
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}
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public override void OnItemLoaded()
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{
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sonar = item.GetComponent<Sonar>();
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}
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public override bool Select(Character character)
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{
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if (!CanBeSelected) return false;
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user = character;
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return true;
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}
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public override void OnItemLoaded()
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{
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sonar = item.GetComponent<Sonar>();
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}
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public override bool Select(Character character)
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{
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if (!CanBeSelected) return false;
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user = character;
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return true;
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}
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public override void OnItemLoaded()
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{
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sonar = item.GetComponent<Sonar>();
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}
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public override bool Select(Character character)
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{
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if (!CanBeSelected) return false;
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user = character;
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return true;
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}
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public override void OnItemLoaded()
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{
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sonar = item.GetComponent<Sonar>();
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}
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public override bool Select(Character character)
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{
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if (!CanBeSelected) return false;
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user = character;
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return true;
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}
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public override void OnItemLoaded()
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{
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sonar = item.GetComponent<Sonar>();
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}
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public override bool Select(Character character)
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{
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if (!CanBeSelected) return false;
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user = character;
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return true;
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}
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public override void OnItemLoaded()
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{
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sonar = item.GetComponent<Sonar>();
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}
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public override bool Select(Character character)
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{
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if (!CanBeSelected) return false;
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user = character;
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return true;
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}
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public override void OnItemLoaded()
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{
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sonar = item.GetComponent<Sonar>();
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}
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public override bool Select(Character character)
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{
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if (!CanBeSelected) return false;
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user = character;
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return true;
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}
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public override void OnItemLoaded()
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{
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sonar = item.GetComponent<Sonar>();
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}
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public override bool Select(Character character)
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{
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if (!CanBeSelected) return false;
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user = character;
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return true;
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}
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public override void OnItemLoaded()
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{
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sonar = item.GetComponent<Sonar>();
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}
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public override bool Select(Character character)
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{
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if (!CanBeSelected) return false;
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user = character;
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return true;
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}
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public override void OnItemLoaded()
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{
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sonar = item.GetComponent<Sonar>();
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}
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public override bool Select(Character character)
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{
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if (!CanBeSelected) return false;
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user = character;
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return true;
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}
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public override void OnItemLoaded()
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{
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sonar = item.GetComponent<Sonar>();
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}
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public override bool Select(Character character)
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{
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if (!CanBeSelected) return false;
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user = character;
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return true;
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}
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public override void OnItemLoaded()
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{
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sonar = item.GetComponent<Sonar>();
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}
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public override bool Select(Character character)
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{
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if (!CanBeSelected) return false;
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user = character;
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return true;
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}
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public override void OnItemLoaded()
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{
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sonar = item.GetComponent<Sonar>();
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}
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public override bool Select(Character character)
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{
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if (!CanBeSelected) return false;
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user = character;
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return true;
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}
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public override void OnItemLoaded()
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{
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sonar = item.GetComponent<Sonar>();
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}
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public override bool Select(Character character)
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{
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if (!CanBeSelected) return false;
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user = character;
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return true;
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}
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public override void OnItemLoaded()
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{
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sonar = item.GetComponent<Sonar>();
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}
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public override bool Select(Character character)
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{
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if (!CanBeSelected) return false;
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user = character;
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return true;
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}
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public override void OnItemLoaded()
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{
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sonar = item.GetComponent<Sonar>();
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}
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public override bool Select(Character character)
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{
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if (!CanBeSelected) return false;
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user = character;
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return true;
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}
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public override void OnItemLoaded()
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{
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sonar = item.GetComponent<Sonar>();
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}
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public override bool Select(Character character)
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{
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if (!CanBeSelected) return false;
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user = character;
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return true;
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}
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public override void OnItemLoaded()
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{
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sonar = item.GetComponent<Sonar>();
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}
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public override bool Select(Character character)
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{
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if (!CanBeSelected) return false;
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user = character;
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return true;
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}
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public override void OnItemLoaded()
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{
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sonar = item.GetComponent<Sonar>();
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}
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public override bool Select(Character character)
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{
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if (!CanBeSelected) return false;
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user = character;
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return true;
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}
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public override void OnItemLoaded()
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{
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sonar = item.GetComponent<Sonar>();
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}
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public override bool Select(Character character)
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{
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if (!CanBeSelected) return false;
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user = character;
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return true;
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}
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public override void OnItemLoaded()
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{
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sonar = item.GetComponent<Sonar>();
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}
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public override bool Select(Character character)
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{
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if (!CanBeSelected) return false;
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user = character;
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return true;
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}
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public override void OnItemLoaded()
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{
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sonar = item.GetComponent<Sonar>();
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}
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public override bool Select(Character character)
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{
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if (!CanBeSelected) return false;
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user = character;
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return true;
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}
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public override void OnItemLoaded()
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{
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sonar = item.GetComponent<Sonar>();
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}
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public override bool Select(Character character)
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{
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if (!CanBeSelected) return false;
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user = character;
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return true;
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}
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public override void OnItemLoaded()
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{
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sonar = item.GetComponent<Sonar>();
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}
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public override bool Select(Character character)
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{
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if (!CanBeSelected) return false;
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user = character;
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return true;
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}
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public override void OnItemLoaded()
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{
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sonar = item.GetComponent<Sonar>();
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}
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public override bool Select(Character character)
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{
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if (!CanBeSelected) return false;
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user = character;
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return true;
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}
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public override void OnItemLoaded()
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{
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sonar = item.GetComponent<Sonar>();
|
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}
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public override bool Select(Character character)
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{
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if (!CanBeSelected) return false;
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user = character;
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return true;
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}
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|
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public override void OnItemLoaded()
|
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{
|
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sonar = item.GetComponent<Sonar>();
|
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}
|
||||
|
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public override bool Select(Character character)
|
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{
|
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if (!CanBeSelected) return false;
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|
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user = character;
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return true;
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}
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|
||||
public override void OnItemLoaded()
|
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{
|
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sonar = item.GetComponent<Sonar>();
|
||||
}
|
||||
|
||||
public override bool Select(Character character)
|
||||
{
|
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if (!CanBeSelected) return false;
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||||
|
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user = character;
|
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return true;
|
||||
}
|
||||
|
||||
public override void OnItemLoaded()
|
||||
{
|
||||
sonar = item.GetComponent<Sonar>();
|
||||
}
|
||||
|
||||
public override bool Select(Character character)
|
||||
{
|
||||
if (!CanBeSelected) return false;
|
||||
|
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user = character;
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnItemLoaded()
|
||||
{
|
||||
sonar = item.GetComponent<Sonar>();
|
||||
}
|
||||
|
||||
public override bool Select(Character character)
|
||||
{
|
||||
if (!CanBeSelected) return false;
|
||||
|
||||
user = character;
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnItemLoaded()
|
||||
{
|
||||
sonar = item.GetComponent<Sonar>();
|
||||
}
|
||||
|
||||
public override bool Select(Character character)
|
||||
{
|
||||
if (!CanBeSelected) return false;
|
||||
|
||||
user = character;
|
||||
return true;
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||||
}
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||||
|
||||
private float autopilotRayCastTimer;
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||||
private float autopilotRecalculatePathTimer;
|
||||
|
||||
public override bool Select(Character character)
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||||
{
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||||
if (!CanBeSelected) return false;
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||||
|
||||
private float neutralBallastLevel;
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|
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private float steeringAdjustSpeed = 1.0f;
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|
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private Character user;
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||||
|
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private Sonar sonar;
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private Submarine controlledSub;
|
||||
|
||||
public bool AutoPilot
|
||||
{
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||||
get { return autoPilot; }
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||||
set
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||||
{
|
||||
if (value == autoPilot) return;
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||||
autoPilot = value;
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||||
#if CLIENT
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||||
autopilotTickBox.Selected = autoPilot;
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||||
manualTickBox.Selected = !autoPilot;
|
||||
maintainPosTickBox.Enabled = autoPilot;
|
||||
levelEndTickBox.Enabled = autoPilot;
|
||||
levelStartTickBox.Enabled = autoPilot;
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||||
#endif
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||||
if (autoPilot)
|
||||
{
|
||||
if (pathFinder == null) pathFinder = new PathFinder(WayPoint.WayPointList, false);
|
||||
MaintainPos = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
PosToMaintain = null;
|
||||
MaintainPos = false;
|
||||
LevelEndSelected = false;
|
||||
LevelStartSelected = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Editable(0.0f, 1.0f, decimals: 3, ToolTip = "How full the ballast tanks should be when the submarine is not being steered upwards/downwards."
|
||||
+" Can be used to compensate if the ballast tanks are too large/small relative to the size of the submarine."), Serialize(0.5f, true)]
|
||||
public float NeutralBallastLevel
|
||||
{
|
||||
if (!CanBeSelected) return false;
|
||||
|
||||
user = character;
|
||||
return true;
|
||||
}
|
||||
|
||||
[Serialize(1000.0f, true)]
|
||||
public float DockingAssistThreshold
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
[Serialize(1000.0f, true)]
|
||||
public float DockingAssistThreshold
|
||||
{
|
||||
@@ -711,11 +123,6 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
|
||||
public Vector2 TargetVelocity
|
||||
{
|
||||
sonar = item.GetComponent<Sonar>();
|
||||
}
|
||||
|
||||
public Vector2 SteeringInput
|
||||
{
|
||||
get { return steeringInput; }
|
||||
set
|
||||
@@ -778,6 +185,12 @@ namespace Barotrauma.Items.Components
|
||||
set { posToMaintain = value; }
|
||||
}
|
||||
|
||||
public Vector2? PosToMaintain
|
||||
{
|
||||
get { return posToMaintain; }
|
||||
set { posToMaintain = value; }
|
||||
}
|
||||
|
||||
struct ObstacleDebugInfo
|
||||
{
|
||||
public Vector2 Point1;
|
||||
@@ -1063,6 +476,19 @@ namespace Barotrauma.Items.Components
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnItemLoaded()
|
||||
{
|
||||
sonar = item.GetComponent<Sonar>();
|
||||
}
|
||||
|
||||
public override bool Select(Character character)
|
||||
{
|
||||
if (!CanBeSelected) return false;
|
||||
|
||||
user = character;
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Update(float deltaTime, Camera cam)
|
||||
{
|
||||
networkUpdateTimer -= deltaTime;
|
||||
|
||||
Reference in New Issue
Block a user