(2d473d38a) Add RequireAimToUse checks for being logical and for future. Shouldn't have any functional implications in the current version, but we could have RepairTools or Weapons that don't require aiming.
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@@ -86,7 +86,10 @@ namespace Barotrauma
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character.AIController.SteeringManager.Reset();
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character.CursorPosition = fs.Position;
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character.SetInput(InputType.Aim, false, true);
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if (extinguisher.Item.RequireAimToUse)
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{
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character.SetInput(InputType.Aim, false, true);
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}
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extinguisher.Use(deltaTime, character);
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if (!targetHull.FireSources.Contains(fs))
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