Fixed null exceptions when selecting a sonar in a sub with no hulls
This commit is contained in:
@@ -82,6 +82,7 @@ namespace Barotrauma.Items.Components
|
|||||||
foreach (Submarine submarine in Submarine.Loaded)
|
foreach (Submarine submarine in Submarine.Loaded)
|
||||||
{
|
{
|
||||||
if (submarine != item.Submarine && !submarine.DockedTo.Contains(item.Submarine)) continue;
|
if (submarine != item.Submarine && !submarine.DockedTo.Contains(item.Submarine)) continue;
|
||||||
|
if (submarine.HullVertices == null) continue;
|
||||||
|
|
||||||
Vector2 offset = ConvertUnits.ToSimUnits(submarine.WorldPosition - item.WorldPosition);
|
Vector2 offset = ConvertUnits.ToSimUnits(submarine.WorldPosition - item.WorldPosition);
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user