Split Machines ItemComponents
There's still a lot of work to do before we can get the server to compile
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@@ -8,7 +8,7 @@ using System.Linq;
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namespace Barotrauma.Items.Components
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{
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class PowerTransfer : Powered
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partial class PowerTransfer : Powered
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{
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static float fullPower;
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static float fullLoad;
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@@ -173,29 +173,6 @@ namespace Barotrauma.Items.Components
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}
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}
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public override void DrawHUD(SpriteBatch spriteBatch, Character character)
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{
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if (!canBeSelected) return;
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int x = GuiFrame.Rect.X;
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int y = GuiFrame.Rect.Y;
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GuiFrame.Draw(spriteBatch);
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GUI.Font.DrawString(spriteBatch, "Power: " + (int)(-currPowerConsumption) + " kW", new Vector2(x + 30, y + 30), Color.White);
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GUI.Font.DrawString(spriteBatch, "Load: " + (int)powerLoad + " kW", new Vector2(x + 30, y + 100), Color.White);
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}
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public override void AddToGUIUpdateList()
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{
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GuiFrame.AddToGUIUpdateList();
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}
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public override void UpdateHUD(Character character)
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{
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GuiFrame.Update(1.0f / 60.0f);
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}
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public override void OnMapLoaded()
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{
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var connections = item.Connections;
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