Split Machines ItemComponents
There's still a lot of work to do before we can get the server to compile
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@@ -7,7 +7,7 @@ using Lidgren.Network;
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namespace Barotrauma.Items.Components
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{
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class PowerContainer : Powered, IDrawableComponent, IServerSerializable, IClientSerializable
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partial class PowerContainer : Powered, IDrawableComponent, IServerSerializable, IClientSerializable
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{
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//[power/min]
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private float capacity;
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@@ -92,46 +92,7 @@ namespace Barotrauma.Items.Components
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IsActive = true;
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if (canBeSelected)
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{
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var button = new GUIButton(new Rectangle(160, 50, 30,30), "-", "", GuiFrame);
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button.OnClicked = (GUIButton btn, object obj) =>
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{
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RechargeSpeed = rechargeSpeed - maxRechargeSpeed * 0.1f;
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if (GameMain.Server != null)
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{
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item.CreateServerEvent(this);
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GameServer.Log(Character.Controlled + " set the recharge speed of " + item.Name + " to " + (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", ServerLog.MessageType.ItemInteraction);
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}
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else if (GameMain.Client != null)
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{
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item.CreateClientEvent(this);
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correctionTimer = CorrectionDelay;
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}
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return true;
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};
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button = new GUIButton(new Rectangle(200, 50, 30, 30), "+", "", GuiFrame);
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button.OnClicked = (GUIButton btn, object obj) =>
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{
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RechargeSpeed = rechargeSpeed + maxRechargeSpeed * 0.1f;
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if (GameMain.Server != null)
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{
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item.CreateServerEvent(this);
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GameServer.Log(Character.Controlled + " set the recharge speed of " + item.Name + " to " + (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", ServerLog.MessageType.ItemInteraction);
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}
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else if (GameMain.Client != null)
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{
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item.CreateClientEvent(this);
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correctionTimer = CorrectionDelay;
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}
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return true;
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};
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}
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InitProjSpecific();
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}
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public override bool Pick(Character picker)
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@@ -240,48 +201,6 @@ namespace Barotrauma.Items.Components
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}
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}
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public void Draw(SpriteBatch spriteBatch, bool editing = false)
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{
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GUI.DrawRectangle(spriteBatch,
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new Vector2(item.DrawPosition.X- 4, -item.DrawPosition.Y),
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new Vector2(8, 22), Color.Black);
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if (charge > 0)
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GUI.DrawRectangle(spriteBatch,
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new Vector2(item.DrawPosition.X - 3, -item.DrawPosition.Y + 1 + (20.0f * (1.0f - charge / capacity))),
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new Vector2(6, 20 * (charge / capacity)), Color.Green, true);
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}
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public override void DrawHUD(SpriteBatch spriteBatch, Character character)
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{
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GuiFrame.Draw(spriteBatch);
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int x = GuiFrame.Rect.X;
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int y = GuiFrame.Rect.Y;
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//GUI.DrawRectangle(spriteBatch, new Rectangle(x, y, width, height), Color.Black, true);
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GUI.Font.DrawString(spriteBatch,
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"Charge: " + (int)charge + "/" + (int)capacity + " kWm (" + (int)((charge / capacity) * 100.0f) + " %)",
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new Vector2(x + 30, y + 30), Color.White);
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GUI.Font.DrawString(spriteBatch, "Recharge rate: " + (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", new Vector2(x + 30, y + 95), Color.White);
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}
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public override void AddToGUIUpdateList()
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{
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GuiFrame.AddToGUIUpdateList();
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}
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public override void UpdateHUD(Character character)
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{
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GuiFrame.Update(1.0f / 60.0f);
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}
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public void ClientWrite(NetBuffer msg, object[] extraData)
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{
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msg.WriteRangedInteger(0, 10, (int)(rechargeSpeed / MaxRechargeSpeed * 10));
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}
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public void ServerRead(ClientNetObject type, NetBuffer msg, Client c)
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{
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float newRechargeSpeed = msg.ReadRangedInteger(0,10) / 10.0f * maxRechargeSpeed;
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@@ -302,17 +221,5 @@ namespace Barotrauma.Items.Components
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float chargeRatio = MathHelper.Clamp(charge / capacity, 0.0f, 1.0f);
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msg.WriteRangedSingle(chargeRatio, 0.0f, 1.0f, 8);
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}
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public void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime)
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{
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if (correctionTimer > 0.0f)
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{
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StartDelayedCorrection(type, msg.ExtractBits(4 + 8), sendingTime);
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return;
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}
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RechargeSpeed = msg.ReadRangedInteger(0, 10) / 10.0f * maxRechargeSpeed;
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Charge = msg.ReadRangedSingle(0.0f, 1.0f, 8) * capacity;
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}
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}
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}
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@@ -8,7 +8,7 @@ using System.Linq;
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namespace Barotrauma.Items.Components
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{
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class PowerTransfer : Powered
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partial class PowerTransfer : Powered
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{
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static float fullPower;
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static float fullLoad;
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@@ -173,29 +173,6 @@ namespace Barotrauma.Items.Components
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}
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}
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public override void DrawHUD(SpriteBatch spriteBatch, Character character)
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{
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if (!canBeSelected) return;
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int x = GuiFrame.Rect.X;
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int y = GuiFrame.Rect.Y;
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GuiFrame.Draw(spriteBatch);
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GUI.Font.DrawString(spriteBatch, "Power: " + (int)(-currPowerConsumption) + " kW", new Vector2(x + 30, y + 30), Color.White);
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GUI.Font.DrawString(spriteBatch, "Load: " + (int)powerLoad + " kW", new Vector2(x + 30, y + 100), Color.White);
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}
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public override void AddToGUIUpdateList()
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{
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GuiFrame.AddToGUIUpdateList();
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}
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public override void UpdateHUD(Character character)
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{
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GuiFrame.Update(1.0f / 60.0f);
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}
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public override void OnMapLoaded()
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{
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var connections = item.Connections;
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@@ -3,11 +3,8 @@ using System.Xml.Linq;
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namespace Barotrauma.Items.Components
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{
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class Powered : ItemComponent
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partial class Powered : ItemComponent
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{
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protected static Sound[] sparkSounds;
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//the amount of power CURRENTLY consumed by the item
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//negative values mean that the item is providing power to connected items
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protected float currPowerConsumption;
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@@ -21,10 +18,6 @@ namespace Barotrauma.Items.Components
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//the maximum amount of power the item can draw from connected items
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protected float powerConsumption;
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private bool powerOnSoundPlayed;
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private static Sound powerOnSound;
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[Editable, HasDefaultValue(0.5f, true)]
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public float MinVoltage
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{
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@@ -68,6 +61,7 @@ namespace Barotrauma.Items.Components
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public Powered(Item item, XElement element)
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: base(item, element)
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{
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#if CLIENT
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if (powerOnSound == null)
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{
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powerOnSound = Sound.Load("Content/Items/Electricity/powerOn.ogg", false);
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@@ -81,6 +75,7 @@ namespace Barotrauma.Items.Components
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sparkSounds[i] = Sound.Load("Content/Items/Electricity/zap" + (i + 1) + ".ogg", false);
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}
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}
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#endif
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}
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public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0)
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@@ -92,6 +87,8 @@ namespace Barotrauma.Items.Components
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public override void Update(float deltaTime, Camera cam)
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{
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if (currPowerConsumption == 0.0f) return;
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#if CLIENT
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if (voltage > minVoltage)
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{
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if (!powerOnSoundPlayed)
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@@ -104,6 +101,7 @@ namespace Barotrauma.Items.Components
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{
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powerOnSoundPlayed = false;
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}
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#endif
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}
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