Split Machines ItemComponents

There's still a lot of work to do before we can get the server to compile
This commit is contained in:
Juan Pablo Arce
2017-06-18 14:36:11 -03:00
parent 7168a534ed
commit 8f37e14917
98 changed files with 5264 additions and 4291 deletions
@@ -7,7 +7,7 @@ using Lidgren.Network;
namespace Barotrauma.Items.Components
{
class PowerContainer : Powered, IDrawableComponent, IServerSerializable, IClientSerializable
partial class PowerContainer : Powered, IDrawableComponent, IServerSerializable, IClientSerializable
{
//[power/min]
private float capacity;
@@ -92,46 +92,7 @@ namespace Barotrauma.Items.Components
IsActive = true;
if (canBeSelected)
{
var button = new GUIButton(new Rectangle(160, 50, 30,30), "-", "", GuiFrame);
button.OnClicked = (GUIButton btn, object obj) =>
{
RechargeSpeed = rechargeSpeed - maxRechargeSpeed * 0.1f;
if (GameMain.Server != null)
{
item.CreateServerEvent(this);
GameServer.Log(Character.Controlled + " set the recharge speed of " + item.Name + " to " + (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", ServerLog.MessageType.ItemInteraction);
}
else if (GameMain.Client != null)
{
item.CreateClientEvent(this);
correctionTimer = CorrectionDelay;
}
return true;
};
button = new GUIButton(new Rectangle(200, 50, 30, 30), "+", "", GuiFrame);
button.OnClicked = (GUIButton btn, object obj) =>
{
RechargeSpeed = rechargeSpeed + maxRechargeSpeed * 0.1f;
if (GameMain.Server != null)
{
item.CreateServerEvent(this);
GameServer.Log(Character.Controlled + " set the recharge speed of " + item.Name + " to " + (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", ServerLog.MessageType.ItemInteraction);
}
else if (GameMain.Client != null)
{
item.CreateClientEvent(this);
correctionTimer = CorrectionDelay;
}
return true;
};
}
InitProjSpecific();
}
public override bool Pick(Character picker)
@@ -240,48 +201,6 @@ namespace Barotrauma.Items.Components
}
}
public void Draw(SpriteBatch spriteBatch, bool editing = false)
{
GUI.DrawRectangle(spriteBatch,
new Vector2(item.DrawPosition.X- 4, -item.DrawPosition.Y),
new Vector2(8, 22), Color.Black);
if (charge > 0)
GUI.DrawRectangle(spriteBatch,
new Vector2(item.DrawPosition.X - 3, -item.DrawPosition.Y + 1 + (20.0f * (1.0f - charge / capacity))),
new Vector2(6, 20 * (charge / capacity)), Color.Green, true);
}
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
{
GuiFrame.Draw(spriteBatch);
int x = GuiFrame.Rect.X;
int y = GuiFrame.Rect.Y;
//GUI.DrawRectangle(spriteBatch, new Rectangle(x, y, width, height), Color.Black, true);
GUI.Font.DrawString(spriteBatch,
"Charge: " + (int)charge + "/" + (int)capacity + " kWm (" + (int)((charge / capacity) * 100.0f) + " %)",
new Vector2(x + 30, y + 30), Color.White);
GUI.Font.DrawString(spriteBatch, "Recharge rate: " + (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", new Vector2(x + 30, y + 95), Color.White);
}
public override void AddToGUIUpdateList()
{
GuiFrame.AddToGUIUpdateList();
}
public override void UpdateHUD(Character character)
{
GuiFrame.Update(1.0f / 60.0f);
}
public void ClientWrite(NetBuffer msg, object[] extraData)
{
msg.WriteRangedInteger(0, 10, (int)(rechargeSpeed / MaxRechargeSpeed * 10));
}
public void ServerRead(ClientNetObject type, NetBuffer msg, Client c)
{
float newRechargeSpeed = msg.ReadRangedInteger(0,10) / 10.0f * maxRechargeSpeed;
@@ -302,17 +221,5 @@ namespace Barotrauma.Items.Components
float chargeRatio = MathHelper.Clamp(charge / capacity, 0.0f, 1.0f);
msg.WriteRangedSingle(chargeRatio, 0.0f, 1.0f, 8);
}
public void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime)
{
if (correctionTimer > 0.0f)
{
StartDelayedCorrection(type, msg.ExtractBits(4 + 8), sendingTime);
return;
}
RechargeSpeed = msg.ReadRangedInteger(0, 10) / 10.0f * maxRechargeSpeed;
Charge = msg.ReadRangedSingle(0.0f, 1.0f, 8) * capacity;
}
}
}
@@ -8,7 +8,7 @@ using System.Linq;
namespace Barotrauma.Items.Components
{
class PowerTransfer : Powered
partial class PowerTransfer : Powered
{
static float fullPower;
static float fullLoad;
@@ -173,29 +173,6 @@ namespace Barotrauma.Items.Components
}
}
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
{
if (!canBeSelected) return;
int x = GuiFrame.Rect.X;
int y = GuiFrame.Rect.Y;
GuiFrame.Draw(spriteBatch);
GUI.Font.DrawString(spriteBatch, "Power: " + (int)(-currPowerConsumption) + " kW", new Vector2(x + 30, y + 30), Color.White);
GUI.Font.DrawString(spriteBatch, "Load: " + (int)powerLoad + " kW", new Vector2(x + 30, y + 100), Color.White);
}
public override void AddToGUIUpdateList()
{
GuiFrame.AddToGUIUpdateList();
}
public override void UpdateHUD(Character character)
{
GuiFrame.Update(1.0f / 60.0f);
}
public override void OnMapLoaded()
{
var connections = item.Connections;
@@ -3,11 +3,8 @@ using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
class Powered : ItemComponent
partial class Powered : ItemComponent
{
protected static Sound[] sparkSounds;
//the amount of power CURRENTLY consumed by the item
//negative values mean that the item is providing power to connected items
protected float currPowerConsumption;
@@ -21,10 +18,6 @@ namespace Barotrauma.Items.Components
//the maximum amount of power the item can draw from connected items
protected float powerConsumption;
private bool powerOnSoundPlayed;
private static Sound powerOnSound;
[Editable, HasDefaultValue(0.5f, true)]
public float MinVoltage
{
@@ -68,6 +61,7 @@ namespace Barotrauma.Items.Components
public Powered(Item item, XElement element)
: base(item, element)
{
#if CLIENT
if (powerOnSound == null)
{
powerOnSound = Sound.Load("Content/Items/Electricity/powerOn.ogg", false);
@@ -81,6 +75,7 @@ namespace Barotrauma.Items.Components
sparkSounds[i] = Sound.Load("Content/Items/Electricity/zap" + (i + 1) + ".ogg", false);
}
}
#endif
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0)
@@ -92,6 +87,8 @@ namespace Barotrauma.Items.Components
public override void Update(float deltaTime, Camera cam)
{
if (currPowerConsumption == 0.0f) return;
#if CLIENT
if (voltage > minVoltage)
{
if (!powerOnSoundPlayed)
@@ -104,6 +101,7 @@ namespace Barotrauma.Items.Components
{
powerOnSoundPlayed = false;
}
#endif
}