Split Machines ItemComponents

There's still a lot of work to do before we can get the server to compile
This commit is contained in:
Juan Pablo Arce
2017-06-18 14:36:11 -03:00
parent 7168a534ed
commit 8f37e14917
98 changed files with 5264 additions and 4291 deletions
@@ -79,17 +79,10 @@ namespace Barotrauma.Items.Components
}
}
class Fabricator : Powered, IServerSerializable, IClientSerializable
partial class Fabricator : Powered, IServerSerializable, IClientSerializable
{
private List<FabricableItem> fabricableItems;
private GUIListBox itemList;
private GUIFrame selectedItemFrame;
private GUIProgressBar progressBar;
private GUIButton activateButton;
private FabricableItem fabricatedItem;
private float timeUntilReady;
@@ -110,140 +103,18 @@ namespace Barotrauma.Items.Components
if (fabricableItem.TargetItem != null) fabricableItems.Add(fabricableItem);
}
GuiFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
itemList = new GUIListBox(new Rectangle(0,0,GuiFrame.Rect.Width/2-20,0), "", GuiFrame);
itemList.OnSelected = SelectItem;
foreach (FabricableItem fi in fabricableItems)
{
GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 50), Color.Transparent, null, itemList)
{
UserData = fi,
Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f),
HoverColor = Color.Gold * 0.2f,
SelectedColor = Color.Gold * 0.5f,
ToolTip = fi.TargetItem.Description
};
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(40, 0, 0, 25),
fi.TargetItem.Name,
Color.Transparent, Color.White,
Alignment.Left, Alignment.Left,
null, frame);
textBlock.ToolTip = fi.TargetItem.Description;
textBlock.Padding = new Vector4(5.0f, 0.0f, 5.0f, 0.0f);
if (fi.TargetItem.sprite != null)
{
GUIImage img = new GUIImage(new Rectangle(0, 0, 40, 40), fi.TargetItem.sprite, Alignment.Left, frame);
img.Scale = Math.Min(Math.Min(40.0f / img.SourceRect.Width, 40.0f / img.SourceRect.Height), 1.0f);
img.Color = fi.TargetItem.SpriteColor;
img.ToolTip = fi.TargetItem.Description;
}
}
}
private bool SelectItem(GUIComponent component, object obj)
{
FabricableItem targetItem = obj as FabricableItem;
if (targetItem == null) return false;
if (selectedItemFrame != null) GuiFrame.RemoveChild(selectedItemFrame);
//int width = 200, height = 150;
selectedItemFrame = new GUIFrame(new Rectangle(0, 0, (int)(GuiFrame.Rect.Width * 0.4f), 300), Color.Black * 0.8f, Alignment.CenterY | Alignment.Right, null, GuiFrame);
selectedItemFrame.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
progressBar = new GUIProgressBar(new Rectangle(0, 0, 0, 20), Color.Green, "", 0.0f, Alignment.BottomCenter, selectedItemFrame);
progressBar.IsHorizontal = true;
if (targetItem.TargetItem.sprite != null)
{
int y = 0;
GUIImage img = new GUIImage(new Rectangle(10, 0, 40, 40), targetItem.TargetItem.sprite, Alignment.TopLeft, selectedItemFrame);
img.Scale = Math.Min(Math.Min(40.0f / img.SourceRect.Width, 40.0f / img.SourceRect.Height), 1.0f);
img.Color = targetItem.TargetItem.SpriteColor;
new GUITextBlock(
new Rectangle(60, 0, 0, 25),
targetItem.TargetItem.Name,
Color.Transparent, Color.White,
Alignment.TopLeft,
Alignment.TopLeft, null,
selectedItemFrame, true);
y += 40;
if (!string.IsNullOrWhiteSpace(targetItem.TargetItem.Description))
{
var description = new GUITextBlock(
new Rectangle(0, y, 0, 0),
targetItem.TargetItem.Description,
"", Alignment.TopLeft, Alignment.TopLeft,
selectedItemFrame, true, GUI.SmallFont);
y += description.Rect.Height + 10;
}
List<Skill> inadequateSkills = new List<Skill>();
if (Character.Controlled != null)
{
inadequateSkills = targetItem.RequiredSkills.FindAll(skill => Character.Controlled.GetSkillLevel(skill.Name) < skill.Level);
}
Color textColor = Color.White;
string text;
if (!inadequateSkills.Any())
{
text = "Required items:\n";
foreach (Tuple<ItemPrefab, int> ip in targetItem.RequiredItems)
{
text += " - " + ip.Item1.Name + " x"+ip.Item2+"\n";
}
text += "Required time: " + targetItem.RequiredTime + " s";
}
else
{
text = "Skills required to calibrate:\n";
foreach (Skill skill in inadequateSkills)
{
text += " - " + skill.Name + " lvl " + skill.Level + "\n";
}
textColor = Color.Red;
}
new GUITextBlock(
new Rectangle(0, y, 0, 25),
text,
Color.Transparent, textColor,
Alignment.TopLeft,
Alignment.TopLeft, null,
selectedItemFrame);
activateButton = new GUIButton(new Rectangle(0, -30, 100, 20), "Create", Color.White, Alignment.CenterX | Alignment.Bottom, "", selectedItemFrame);
activateButton.OnClicked = StartButtonClicked;
activateButton.UserData = targetItem;
activateButton.Enabled = false;
}
return true;
InitProjSpecific();
}
public override bool Select(Character character)
{
CheckFabricableItems(character);
#if CLIENT
if (itemList.Selected != null)
{
SelectItem(itemList.Selected, itemList.Selected.UserData);
}
#endif
return base.Select(character);
@@ -260,6 +131,7 @@ namespace Barotrauma.Items.Components
/// </summary>
private void CheckFabricableItems(Character character)
{
#if CLIENT
foreach (GUIComponent child in itemList.children)
{
var itemPrefab = child.UserData as FabricableItem;
@@ -272,35 +144,13 @@ namespace Barotrauma.Items.Components
child.GetChild<GUIImage>().Color = itemPrefab.TargetItem.SpriteColor * (canBeFabricated ? 1.0f : 0.5f);
}
#endif
var itemContainer = item.GetComponent<ItemContainer>();
prevContainedItems = new Item[itemContainer.Inventory.Items.Length];
itemContainer.Inventory.Items.CopyTo(prevContainedItems, 0);
}
private bool StartButtonClicked(GUIButton button, object obj)
{
if (fabricatedItem == null)
{
StartFabricating(obj as FabricableItem, Character.Controlled);
}
else
{
CancelFabricating(Character.Controlled);
}
if (GameMain.Server != null)
{
item.CreateServerEvent(this);
}
else if (GameMain.Client != null)
{
item.CreateClientEvent(this);
}
return true;
}
private void StartFabricating(FabricableItem selectedItem, Character user = null)
{
if (selectedItem == null) return;
@@ -310,9 +160,11 @@ namespace Barotrauma.Items.Components
GameServer.Log(user.Name + " started fabricating " + selectedItem.TargetItem.Name + " in " + item.Name, ServerLog.MessageType.ItemInteraction);
}
#if CLIENT
itemList.Enabled = false;
activateButton.Text = "Cancel";
#endif
fabricatedItem = selectedItem;
IsActive = true;
@@ -333,17 +185,19 @@ namespace Barotrauma.Items.Components
GameServer.Log(user.Name + " cancelled the fabrication of " + fabricatedItem.TargetItem.Name + " in " + item.Name, ServerLog.MessageType.ItemInteraction);
}
itemList.Enabled = true;
IsActive = false;
fabricatedItem = null;
currPowerConsumption = 0.0f;
#if CLIENT
itemList.Enabled = true;
if (activateButton != null)
{
activateButton.Text = "Create";
}
if (progressBar != null) progressBar.BarSize = 0.0f;
#endif
timeUntilReady = 0.0f;
@@ -354,10 +208,12 @@ namespace Barotrauma.Items.Components
public override void Update(float deltaTime, Camera cam)
{
#if CLIENT
if (progressBar!=null)
{
progressBar.BarSize = fabricatedItem == null ? 0.0f : (fabricatedItem.RequiredTime - timeUntilReady) / fabricatedItem.RequiredTime;
}
#endif
if (voltage < minVoltage) return;
@@ -400,51 +256,6 @@ namespace Barotrauma.Items.Components
CancelFabricating(null);
}
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
{
GuiFrame.Draw(spriteBatch);
}
public override void AddToGUIUpdateList()
{
GuiFrame.AddToGUIUpdateList();
}
public override void UpdateHUD(Character character)
{
FabricableItem targetItem = itemList.SelectedData as FabricableItem;
if (targetItem != null)
{
activateButton.Enabled = CanBeFabricated(targetItem, character);
}
if (character != null)
{
bool itemsChanged = false;
if (prevContainedItems == null)
{
itemsChanged = true;
}
else
{
var itemContainer = item.GetComponent<ItemContainer>();
for (int i = 0; i < itemContainer.Inventory.Items.Length; i++)
{
if (prevContainedItems[i] != itemContainer.Inventory.Items[i])
{
itemsChanged = true;
break;
}
}
}
if (itemsChanged) CheckFabricableItems(character);
}
GuiFrame.Update((float)Timing.Step);
}
private bool CanBeFabricated(FabricableItem fabricableItem, Character user)
{
if (fabricableItem == null) return false;
@@ -464,12 +275,6 @@ namespace Barotrauma.Items.Components
return true;
}
public void ClientWrite(NetBuffer msg, object[] extraData = null)
{
int itemIndex = fabricatedItem == null ? -1 : fabricableItems.IndexOf(fabricatedItem);
msg.WriteRangedInteger(-1, fabricableItems.Count - 1, itemIndex);
}
public void ServerRead(ClientNetObject type, NetBuffer msg, Client c)
{
int itemIndex = msg.ReadRangedInteger(-1, fabricableItems.Count - 1);
@@ -488,7 +293,9 @@ namespace Barotrauma.Items.Components
if (fabricatedItem != null && fabricableItems.IndexOf(fabricatedItem) == itemIndex) return;
if (itemIndex < 0 || itemIndex >= fabricableItems.Count) return;
#if CLIENT
SelectItem(null, fabricableItems[itemIndex]);
#endif
StartFabricating(fabricableItems[itemIndex], c.Character);
}
}
@@ -499,24 +306,5 @@ namespace Barotrauma.Items.Components
msg.WriteRangedInteger(-1, fabricableItems.Count - 1, itemIndex);
}
public void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime)
{
int itemIndex = msg.ReadRangedInteger(-1, fabricableItems.Count - 1);
if (itemIndex == -1)
{
CancelFabricating();
}
else
{
//if already fabricating the selected item, return
if (fabricatedItem != null && fabricableItems.IndexOf(fabricatedItem) == itemIndex) return;
if (itemIndex < 0 || itemIndex >= fabricableItems.Count) return;
SelectItem(null, fabricableItems[itemIndex]);
StartFabricating(fabricableItems[itemIndex]);
}
}
}
}