Split Machines ItemComponents

There's still a lot of work to do before we can get the server to compile
This commit is contained in:
Juan Pablo Arce
2017-06-18 14:36:11 -03:00
parent 7168a534ed
commit 8f37e14917
98 changed files with 5264 additions and 4291 deletions
+21 -130
View File
@@ -1,5 +1,4 @@
using Barotrauma.Lights;
using Barotrauma.Networking;
using Barotrauma.Networking;
using FarseerPhysics;
using FarseerPhysics.Dynamics;
using Microsoft.Xna.Framework;
@@ -9,19 +8,18 @@ using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Xml.Linq;
#if CLIENT
using Barotrauma.Lights;
#endif
namespace Barotrauma.Items.Components
{
class Door : ItemComponent, IDrawableComponent, IServerSerializable
partial class Door : ItemComponent, IDrawableComponent, IServerSerializable
{
private Gap linkedGap;
private Rectangle window;
private ConvexHull convexHull;
private ConvexHull convexHull2;
private bool isOpen;
private float openState;
@@ -133,7 +131,9 @@ namespace Barotrauma.Items.Components
openState = MathHelper.Clamp(value, 0.0f, 1.0f);
if (openState == prevValue) return;
#if CLIENT
UpdateConvexHulls();
#endif
}
}
@@ -185,78 +185,6 @@ namespace Barotrauma.Items.Components
IsActive = true;
}
private void UpdateConvexHulls()
{
doorRect = new Rectangle(
item.Rect.Center.X - (int)(doorSprite.size.X / 2),
item.Rect.Y - item.Rect.Height / 2 + (int)(doorSprite.size.Y / 2.0f),
(int)doorSprite.size.X,
(int)doorSprite.size.Y);
Rectangle rect = doorRect;
if (isHorizontal)
{
rect.Width = (int)(rect.Width * (1.0f - openState));
}
else
{
rect.Height = (int)(rect.Height * (1.0f - openState));
}
if (window.Height > 0 && window.Width > 0)
{
rect.Height = -window.Y;
rect.Y += (int)(doorRect.Height * openState);
rect.Height = Math.Max(rect.Height - (rect.Y - doorRect.Y), 0);
rect.Y = Math.Min(doorRect.Y, rect.Y);
if (convexHull2 != null)
{
Rectangle rect2 = doorRect;
rect2.Y = rect2.Y + window.Y - window.Height;
rect2.Y += (int)(doorRect.Height * openState);
rect2.Y = Math.Min(doorRect.Y, rect2.Y);
rect2.Height = rect2.Y - (doorRect.Y - (int)(doorRect.Height * (1.0f - openState)));
//convexHull2.SetVertices(GetConvexHullCorners(rect2));
if (rect2.Height == 0)
{
convexHull2.Enabled = false;
}
else
{
convexHull2.Enabled = true;
convexHull2.SetVertices(GetConvexHullCorners(rect2));
}
}
}
if (convexHull == null) return;
if (rect.Height == 0 || rect.Width == 0)
{
convexHull.Enabled = false;
}
else
{
convexHull.Enabled = true;
convexHull.SetVertices(GetConvexHullCorners(rect));
}
}
private Vector2[] GetConvexHullCorners(Rectangle rect)
{
Vector2[] corners = new Vector2[4];
corners[0] = new Vector2(rect.X, rect.Y - rect.Height);
corners[1] = new Vector2(rect.X, rect.Y);
corners[2] = new Vector2(rect.Right, rect.Y);
corners[3] = new Vector2(rect.Right, rect.Y - rect.Height);
return corners;
}
public override void Move(Vector2 amount)
{
base.Move(amount);
@@ -265,7 +193,9 @@ namespace Barotrauma.Items.Components
body.SetTransform(body.SimPosition + ConvertUnits.ToSimUnits(amount), 0.0f);
#if CLIENT
UpdateConvexHulls();
#endif
//convexHull.Move(amount);
//if (convexHull2 != null) convexHull2.Move(amount);
@@ -331,66 +261,19 @@ namespace Barotrauma.Items.Components
linkedGap.Open = 1.0f;
}
public void Draw(SpriteBatch spriteBatch, bool editing)
{
Color color = (item.IsSelected) ? Color.Green : Color.White;
color = color * (item.Condition / 100.0f);
color.A = 255;
//prefab.sprite.Draw(spriteBatch, new Vector2(rect.X, -rect.Y), new Vector2(rect.Width, rect.Height), color);
if (stuck>0.0f && weldedSprite!=null)
{
Vector2 weldSpritePos = new Vector2(item.Rect.Center.X, item.Rect.Y-item.Rect.Height/2.0f);
if (item.Submarine != null) weldSpritePos += item.Submarine.Position;
weldSpritePos.Y = -weldSpritePos.Y;
weldedSprite.Draw(spriteBatch,
weldSpritePos, Color.White*(stuck/100.0f), 0.0f, 1.0f);
}
if (openState == 1.0f)
{
body.Enabled = false;
return;
}
if (isHorizontal)
{
Vector2 pos = new Vector2(item.Rect.X, item.Rect.Y - item.Rect.Height/2);
if (item.Submarine != null) pos += item.Submarine.DrawPosition;
pos.Y = -pos.Y;
spriteBatch.Draw(doorSprite.Texture, pos,
new Rectangle((int)(doorSprite.SourceRect.X + doorSprite.size.X * openState), (int)doorSprite.SourceRect.Y,
(int)(doorSprite.size.X * (1.0f - openState)),(int)doorSprite.size.Y),
color, 0.0f, doorSprite.Origin, 1.0f, SpriteEffects.None, doorSprite.Depth);
}
else
{
Vector2 pos = new Vector2(item.Rect.Center.X, item.Rect.Y);
if (item.Submarine != null) pos += item.Submarine.DrawPosition;
pos.Y = -pos.Y;
spriteBatch.Draw(doorSprite.Texture, pos,
new Rectangle(doorSprite.SourceRect.X, (int)(doorSprite.SourceRect.Y + doorSprite.size.Y * openState),
(int)doorSprite.size.X, (int)(doorSprite.size.Y * (1.0f - openState))),
color, 0.0f, doorSprite.Origin, 1.0f, SpriteEffects.None, doorSprite.Depth);
}
}
public override void OnMapLoaded()
{
LinkedGap.ConnectedDoor = this;
LinkedGap.Open = openState;
#if CLIENT
Vector2[] corners = GetConvexHullCorners(Rectangle.Empty);
convexHull = new ConvexHull(corners, Color.Black, item);
if (window != Rectangle.Empty) convexHull2 = new ConvexHull(corners, Color.Black, item);
UpdateConvexHulls();
#endif
}
protected override void RemoveComponentSpecific()
@@ -409,8 +292,10 @@ namespace Barotrauma.Items.Components
doorSprite.Remove();
if (weldedSprite != null) weldedSprite.Remove();
#if CLIENT
if (convexHull!=null) convexHull.Remove();
if (convexHull2 != null) convexHull2.Remove();
#endif
}
private void PushCharactersAway()
@@ -450,7 +335,9 @@ namespace Barotrauma.Items.Components
if (Math.Sign(diff) != dir)
{
#if CLIENT
SoundPlayer.PlayDamageSound(DamageSoundType.LimbBlunt, 1.0f, body);
#endif
if (isHorizontal)
{
@@ -512,10 +399,12 @@ namespace Barotrauma.Items.Components
{
//clients can "predict" that the door opens/closes when a signal is received
//the prediction will be reset after 1 second, setting the door to a state
//sent by the server, or reverting it back to its old state if no msg from server was received
//the prediction will be reset after 1 second, setting the door to a state
//sent by the server, or reverting it back to its old state if no msg from server was received
#if CLIENT
if (open != predictedState) PlaySound(ActionType.OnUse, item.WorldPosition);
#endif
predictedState = open;
resetPredictionTimer = CorrectionDelay;
@@ -523,7 +412,9 @@ namespace Barotrauma.Items.Components
}
else
{
#if CLIENT
if (!isNetworkMessage || open != predictedState) PlaySound(ActionType.OnUse, item.WorldPosition);
#endif
isOpen = open;
}