Split Machines ItemComponents
There's still a lot of work to do before we can get the server to compile
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Xml.Linq;
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using Barotrauma.Networking;
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using FarseerPhysics;
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namespace Barotrauma
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{
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partial class Explosion
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{
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private void ExplodeProjSpecific(Vector2 worldPosition,Hull hull)
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{
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//do nothing
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}
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}
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}
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Barotrauma.Networking;
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namespace Barotrauma
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{
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partial class FireSource
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{
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private void UpdateProjSpecific(float growModifier)
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{
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//do nothing
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}
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}
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}
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using FarseerPhysics.Dynamics;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Lidgren.Network;
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using Barotrauma.Networking;
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namespace Barotrauma
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{
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partial class Hull : MapEntity, IPropertyObject, IServerSerializable
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{
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public override bool IsMouseOn(Vector2 position)
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{
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return false;
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}
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}
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}
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