Split Machines ItemComponents
There's still a lot of work to do before we can get the server to compile
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Xml.Linq;
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Barotrauma.Networking;
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using System.IO;
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namespace Barotrauma.Items.Components
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{
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partial class ItemComponent : IPropertyObject
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{
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private bool LoadElemProjSpecific(XElement subElement)
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "guiframe":
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break;
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case "sound":
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break;
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default:
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return false; //unknown element
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}
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return true; //element processed
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}
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}
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}
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@@ -0,0 +1,20 @@
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using Barotrauma.Networking;
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Xml.Linq;
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namespace Barotrauma.Items.Components
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{
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partial class Fabricator : Powered, IServerSerializable, IClientSerializable
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{
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private void InitProjSpecific()
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{
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//do nothing
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}
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}
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}
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@@ -0,0 +1,18 @@
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using Barotrauma.Networking;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Specialized;
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using System.Globalization;
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using System.Xml.Linq;
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namespace Barotrauma.Items.Components
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{
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partial class Pump : Powered, IServerSerializable, IClientSerializable
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{
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private void InitProjSpecific()
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{
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//do nothing
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}
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}
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}
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@@ -0,0 +1,18 @@
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using System;
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using System.Collections.Generic;
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using System.Xml.Linq;
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Barotrauma.Networking;
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namespace Barotrauma.Items.Components
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{
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partial class Reactor : Powered, IDrawableComponent, IServerSerializable, IClientSerializable
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{
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private void InitProjSpecific()
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{
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//do nothing
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}
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}
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}
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@@ -0,0 +1,26 @@
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using Barotrauma.Networking;
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using FarseerPhysics;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using System.Text;
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using System.Xml.Linq;
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using Voronoi2;
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namespace Barotrauma.Items.Components
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{
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partial class Steering : Powered, IServerSerializable, IClientSerializable
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{
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public bool MaintainPos;
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public bool LevelStartSelected;
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public bool LevelEndSelected;
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private void InitProjSpecific()
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{
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//do nothing
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}
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}
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}
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@@ -0,0 +1,17 @@
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using System;
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using System.Xml.Linq;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Barotrauma.Networking;
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using Lidgren.Network;
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namespace Barotrauma.Items.Components
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{
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partial class PowerContainer : Powered, IDrawableComponent, IServerSerializable, IClientSerializable
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{
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private void InitProjSpecific()
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{
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//do nothing
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}
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}
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}
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