Split Machines ItemComponents

There's still a lot of work to do before we can get the server to compile
This commit is contained in:
Juan Pablo Arce
2017-06-18 14:36:11 -03:00
parent 7168a534ed
commit 8f37e14917
98 changed files with 5264 additions and 4291 deletions
@@ -0,0 +1,61 @@
using Barotrauma.Networking;
using Lidgren.Network;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
partial class Deconstructor : Powered, IServerSerializable, IClientSerializable
{
GUIProgressBar progressBar;
GUIButton activateButton;
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
{
GuiFrame.Draw(spriteBatch);
}
public override void AddToGUIUpdateList()
{
GuiFrame.AddToGUIUpdateList();
}
public override void UpdateHUD(Character character)
{
GuiFrame.Update((float)Timing.Step);
}
private bool ToggleActive(GUIButton button, object obj)
{
SetActive(!IsActive, Character.Controlled);
currPowerConsumption = IsActive ? powerConsumption : 0.0f;
if (GameMain.Server != null)
{
item.CreateServerEvent(this);
}
else if (GameMain.Client != null)
{
item.CreateClientEvent(this);
}
return true;
}
public void ClientWrite(NetBuffer msg, object[] extraData = null)
{
msg.Write(IsActive);
}
public void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime)
{
SetActive(msg.ReadBoolean());
}
}
}