Split Machines ItemComponents
There's still a lot of work to do before we can get the server to compile
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using Microsoft.Xna.Framework;
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using Barotrauma.Lights;
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using System;
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using System.Xml.Linq;
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using Barotrauma.Networking;
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using Lidgren.Network;
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namespace Barotrauma.Items.Components
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{
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partial class LightComponent : Powered, IServerSerializable, IDrawableComponent
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{
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private LightSource light;
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public void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch, bool editing = false)
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{
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if (light.LightSprite != null && (item.body == null || item.body.Enabled))
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{
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light.LightSprite.Draw(spriteBatch, new Vector2(item.DrawPosition.X, -item.DrawPosition.Y), lightColor * lightBrightness, 0.0f, 1.0f, Microsoft.Xna.Framework.Graphics.SpriteEffects.None, item.Sprite.Depth - 0.0001f);
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}
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}
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public void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime)
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{
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IsOn = msg.ReadBoolean();
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}
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}
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}
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