Split Machines ItemComponents
There's still a lot of work to do before we can get the server to compile
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using Microsoft.Xna.Framework;
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using System;
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namespace Barotrauma
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{
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partial class AICharacter : Character
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{
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public override void DrawFront(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch, Camera cam)
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{
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base.DrawFront(spriteBatch, cam);
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if (GameMain.DebugDraw && !IsDead) aiController.DebugDraw(spriteBatch);
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}
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}
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}
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