- Fixed up the settings menu.
- Made SettingEntry throw an error if "Value" attribute is not found in XML. - Fixed saved values for settings sometimes not reloading after disabling and re-enabling a package.
This commit is contained in:
@@ -1,5 +1,6 @@
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using Microsoft.Xna.Framework;
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using System.Linq;
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@@ -20,23 +21,87 @@ internal sealed class ModsGameplaySettingsMenu : ModsSettingsMenuBase
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private string _selectedSearchQuery = string.Empty;
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private ContentPackage _selectedContentPackage;
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private string _selectedCategory = string.Empty;
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private ImmutableArray<ISettingBase> _currentlyDisplayedSettings;
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private ILoggerService _loggerService;
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private bool _promptOpen = false;
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// Note: "static" instead of "const" for Hot Reload and to allow changing at runtime.
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// ReSharper disable FieldCanBeMadeReadOnly.Local
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// --- UI controls ---
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private static float MenuTitleHeight = 0.06f; // (ContentDisplayAreaHeightContainer + MenuTitleHeight) < 1f
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private static float ContentDisplayAreaHeightContainer = 0.93f;
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private static float ContentDisplayAreaHeightInnerCategories = 0.99f;
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private static float ContentDisplayAreaHeightInnerSettings = 0.97f;
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private static float ContentLeftRightSplitPosition = 0.3f;
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// Search Bar
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private static float SearchBarLayoutHeight = 0.06f;
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private static float SearchBarLabelWidth = 0.1f;
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private static float SearchBarLabelBoxSpacing = 0.05f;
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private static float SearchBarTextBoxWidth = 1f - SearchBarLabelWidth - SearchBarLabelBoxSpacing;
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// Categories, Packages Display Area
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private static float CategoriesDisplayListHeight = 0.945f;
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private static float CategoryButtonHeightRelative = 0.122f;
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private static float PackageSelectionButtonHeight = 0.07f;
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private static Color CategoryButtonHoverSelectColor = new Color(50, 50, 50, 255);
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private static Color CategoryButtonTextColor = Color.PeachPuff;
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private static Color CategoryButtonTextColorSelected = Color.White;
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private static Color CategoryButtonColorPressed = Color.TransparentBlack;
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// Settings Display Area
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private static float SettingLabelWidth = 0.6f;
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private static float SettingControlWidth = 0.4f;
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private static float SettingHeight = 0.05625f/ContentDisplayAreaHeightContainer/ContentDisplayAreaHeightInnerSettings;
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private static Color SettingEntryLabelTextColor = Color.PeachPuff;
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private static string SettingGUIFrameStyle = "";
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private static Color? SettingGUIFrameColor = null;
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// settings reset
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private static Vector2 SettingsResetButtonTopSpacer = new Vector2(0f, 0.02f);
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private static Vector2 SettingsResetButtonDimensions = new Vector2(0.3f, 0.05f);
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private static string SettingsResetButtonStyle = "GUIButtonSmall";
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private static Color SettingsResetButtonColor = Color.DarkOliveGreen;
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private static Color SettingsResetButtonHoverColor = Color.Olive;
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private static Color SettingsResetButtonTextColor = Color.PeachPuff;
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private static Color SettingsResetButtonTextColorSelected = Color.White;
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private static Vector2 ResetConfirmationPromptDimensions = new Vector2(0.15f, 0.2f);
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// ReSharper restore FieldCanBeMadeReadOnly.Local
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private const string SettingsResetButtonText = "LuaCsForBarotrauma.SettingsMenu.ResetVisibleSettings";
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private const string SettingsResetPromptTitle = "LuaCsForBarotrauma.SettingsMenu.ResetPrompt.Title";
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private const string SettingsResetPromptContents = "LuaCsForBarotrauma.SettingsMenu.ResetPrompt.Message";
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private const string SettingsResetPromptYesText = "LuaCsForBarotrauma.SettingsMenu.ResetPrompt.Yes";
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private const string SettingsResetPromptNoText = "LuaCsForBarotrauma.SettingsMenu.ResetPrompt.No";
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private event Action OnApplyInstalledModsChanges;
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public ModsGameplaySettingsMenu(GUIFrame contentFrame,
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IPackageManagementService packageManagementService,
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IConfigService configService,
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ILoggerService loggerService,
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SettingsMenu settingsMenuInstance) : base(contentFrame, packageManagementService, configService, settingsMenuInstance)
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{
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_settingsInstancesGameplay = configService.GetDisplayableConfigs()
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.ToImmutableArray();
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_loggerService = loggerService;
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var mainLayoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(1f, 1f), contentFrame.RectTransform, Anchor.Center), false, Anchor.TopLeft);
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// page title
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var menuTitleLayoutGroup = new GUILayoutGroup(
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new RectTransform(new Vector2(1f, 0.06f), mainLayoutGroup.RectTransform, Anchor.TopLeft), true, Anchor.TopLeft);
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GUIUtil.Label(menuTitleLayoutGroup, "Mods Gameplay Settings", GUIStyle.LargeFont, new Vector2(1f, 1f));
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new RectTransform(new Vector2(1f, MenuTitleHeight), mainLayoutGroup.RectTransform, Anchor.TopLeft), true, Anchor.TopLeft);
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GUIUtil.Label(menuTitleLayoutGroup,
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GetLocalizedString("LuaCsForBarotrauma.SettingsMenu.ModGameplayButton", "Mod Gameplay Settings"),
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GUIStyle.LargeFont, new Vector2(1f, 1f));
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// page contents
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var contentAreaLayoutGroup = new GUILayoutGroup(
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@@ -44,10 +109,10 @@ internal sealed class ModsGameplaySettingsMenu : ModsSettingsMenuBase
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Anchor.TopLeft);
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var searchBarLayoutGroup = new GUILayoutGroup(
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new RectTransform(new Vector2(1f, 0.06f), contentAreaLayoutGroup.RectTransform, Anchor.TopCenter), true, Anchor.CenterLeft);
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GUIUtil.Label(searchBarLayoutGroup, "Search: ", GUIStyle.SubHeadingFont, new Vector2(0.1f, 1f));
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new RectTransform(new Vector2(1f, SearchBarLayoutHeight), contentAreaLayoutGroup.RectTransform, Anchor.TopCenter), true, Anchor.CenterLeft);
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GUIUtil.Label(searchBarLayoutGroup, "Search: ", GUIStyle.SubHeadingFont, new Vector2(SearchBarLabelWidth, 1f));
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var searchBar = new GUITextBox(
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new RectTransform(new Vector2(0.85f, 0.1f), searchBarLayoutGroup.RectTransform, Anchor.TopLeft),
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new RectTransform(new Vector2(SearchBarTextBoxWidth, 0.1f), searchBarLayoutGroup.RectTransform, Anchor.TopLeft),
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createClearButton: true)
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{
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OnTextChangedDelegate = (btn, txt) =>
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@@ -56,12 +121,13 @@ internal sealed class ModsGameplaySettingsMenu : ModsSettingsMenuBase
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return true;
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}
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};
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// main display area
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var settingsContentAreaGroup = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.90f), contentAreaLayoutGroup.RectTransform, Anchor.BottomCenter));
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var settingsContentAreaGroup = new GUILayoutGroup(new RectTransform(new Vector2(1f, ContentDisplayAreaHeightContainer), contentAreaLayoutGroup.RectTransform, Anchor.BottomCenter));
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GUIUtil.Spacer(settingsContentAreaGroup, Vector2.One);
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(_modCategoryDisplayGroup, _settingsDisplayGroup) = GUIUtil.CreateSidebars(settingsContentAreaGroup, true);
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_modCategoryDisplayGroup.RectTransform.RelativeSize = new Vector2(0.3f, 1f);
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_settingsDisplayGroup.RectTransform.RelativeSize = new Vector2(0.7f, 1f);
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_modCategoryDisplayGroup.RectTransform.RelativeSize = new Vector2(ContentLeftRightSplitPosition, ContentDisplayAreaHeightInnerCategories);
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_settingsDisplayGroup.RectTransform.RelativeSize = new Vector2(1f-ContentLeftRightSplitPosition, ContentDisplayAreaHeightInnerSettings);
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// default category
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_selectedCategory = "All";
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@@ -202,10 +268,11 @@ internal sealed class ModsGameplaySettingsMenu : ModsSettingsMenuBase
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_selectedCategory = string.Empty;
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GenerateCategoryListDisplay(_modCategoryDisplayGroup, GetTargetPackagesList(), GetDisplayCategoriesList());
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GenerateSettingsListDisplay(_settingsDisplayGroup, GetDisplaySettingsList());
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}, new Vector2(1f, 0.07f));
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var containerBox = new GUIListBox(new RectTransform(new Vector2(1f, 0.945f), layoutGroup.RectTransform));
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const float entryHeight = 0.122f;
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float sizeY = MathF.Max(categories.Length * entryHeight, 1f);
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}, new Vector2(1f, PackageSelectionButtonHeight));
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var containerBox = new GUIListBox(new RectTransform(new Vector2(1f, CategoriesDisplayListHeight), layoutGroup.RectTransform));
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float sizeY = MathF.Max(categories.Length * CategoryButtonHeightRelative, 1f);
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var displayedCategoriesFrame = new GUIFrame(new RectTransform(new Vector2(1f, sizeY), containerBox.Content.RectTransform), style: null, color: Color.Black)
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{
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CanBeFocused = false
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@@ -214,17 +281,18 @@ internal sealed class ModsGameplaySettingsMenu : ModsSettingsMenuBase
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foreach (var category in categories)
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{
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var btn = new GUIButton(new RectTransform(new Vector2(1f, entryHeight), displayCategoriesLayout.RectTransform),
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var btn = new GUIButton(new RectTransform(new Vector2(1f, CategoryButtonHeightRelative), displayCategoriesLayout.RectTransform),
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text: category, color: Color.TransparentBlack)
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{
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CanBeFocused = true,
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CanBeSelected = true,
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TextColor = Color.PeachPuff,
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HoverColor = new Color(50, 50, 50, 255),
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HoverTextColor = Color.White,
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SelectedColor = new Color(50, 50, 50, 255),
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SelectedTextColor = Color.White,
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OnPressed = () =>
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TextColor = CategoryButtonTextColor,
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HoverColor = CategoryButtonHoverSelectColor,
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HoverTextColor = CategoryButtonTextColorSelected,
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PressedColor = CategoryButtonColorPressed,
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SelectedColor = CategoryButtonHoverSelectColor,
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SelectedTextColor = CategoryButtonHoverSelectColor,
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OnClicked = (btn, obj) =>
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{
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_selectedCategory = category;
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GenerateSettingsListDisplay(_settingsDisplayGroup, GetDisplaySettingsList());
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@@ -237,26 +305,47 @@ internal sealed class ModsGameplaySettingsMenu : ModsSettingsMenuBase
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void GenerateSettingsListDisplay(GUILayoutGroup layoutGroup, ImmutableArray<ISettingBase> settings)
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{
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layoutGroup.ClearChildren();
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const float settingHeight = 0.0625f;
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_currentlyDisplayedSettings = settings;
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var containerBox = new GUIListBox(new RectTransform(new Vector2(1f, 1f), layoutGroup.RectTransform));
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var containerBox = new GUIListBox(new RectTransform(new Vector2(1f, 1f-SettingsResetButtonDimensions.Y), layoutGroup.RectTransform));
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foreach (var setting in settings)
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{
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var entry = AddSettingToDisplay(
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setting,
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containerBox.Content.RectTransform,
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settingHeight: settingHeight,
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labelSize: new Vector2(0.6f, 1f),
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controlSize: new Vector2(0.4f, 1f));
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}
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settingHeight: SettingHeight,
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labelSize: new Vector2(SettingLabelWidth, 1f),
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controlSize: new Vector2(SettingControlWidth, 1f));
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}
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(GUIFrame entryFrame, GUILayoutGroup entryLayoutGroup) AddSettingToDisplay(ISettingBase setting,
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RectTransform parent, float settingHeight, Vector2 labelSize, Vector2 controlSize)
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var spacer = new GUIFrame(new RectTransform(SettingsResetButtonTopSpacer, layoutGroup.RectTransform),
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style: null, color: Color.TransparentBlack);
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var resetSettingsButton = new GUIButton(
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new RectTransform(SettingsResetButtonDimensions, layoutGroup.RectTransform),
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GetLocalizedString(SettingsResetButtonText, "Reset Visible Settings"),
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style: SettingsResetButtonStyle)
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{
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GUIFrame entryFrame = new GUIFrame(new RectTransform(new Vector2(1f, settingHeight), parent))
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CanBeSelected = true,
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CanBeFocused = true,
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Color = SettingsResetButtonColor,
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HoverColor = SettingsResetButtonHoverColor,
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SelectedColor = SettingsResetButtonHoverColor,
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SelectedTextColor = SettingsResetButtonTextColorSelected,
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TextColor = SettingsResetButtonTextColor,
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OnClicked = (btn, obj) =>
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{
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DisplayResetConfirmationPrompt(settings);
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return true;
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}
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};
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}
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(GUIFrame entryFrame, GUILayoutGroup entryLayoutGroup)
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AddSettingToDisplay(ISettingBase setting, RectTransform parent, float settingHeight, Vector2 labelSize, Vector2 controlSize)
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{
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GUIFrame entryFrame = new GUIFrame(new RectTransform(new Vector2(1f, settingHeight), parent),
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style: SettingGUIFrameStyle, color: SettingGUIFrameColor)
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{
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Color = Color.DarkGray
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};
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@@ -266,9 +355,10 @@ internal sealed class ModsGameplaySettingsMenu : ModsSettingsMenuBase
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new GUIFrame(new RectTransform(new Vector2(0.02f, 1f), entryLayoutGroup.RectTransform),
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color: Color.TransparentBlack);
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// setting label
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new GUITextBlock(new RectTransform(labelSize - new Vector2(0.05f, 0f), entryLayoutGroup.RectTransform),
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GetLocalizedString(setting.GetDisplayInfo().DisplayName, setting.GetDisplayInfo().DisplayName),
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textColor: Color.PeachPuff,
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textColor: SettingEntryLabelTextColor,
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font: GUIStyle.SmallFont,
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textAlignment: Alignment.Left)
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{
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@@ -281,6 +371,58 @@ internal sealed class ModsGameplaySettingsMenu : ModsSettingsMenuBase
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});
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return (entryFrame, entryLayoutGroup);
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}
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void DisplayResetConfirmationPrompt(ImmutableArray<ISettingBase> settings)
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{
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if (_promptOpen)
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{
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return;
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}
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_promptOpen = true;
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var msgBox = new GUIMessageBox(GetLocalizedString(SettingsResetPromptTitle, "Reset Visible Settings"),
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GetLocalizedString(SettingsResetPromptContents,
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"Are you sure you want to reset the values for currently displayed settings?"),
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new LocalizedString[]
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{
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GetLocalizedString(SettingsResetPromptYesText, "Yes"),
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GetLocalizedString(SettingsResetPromptNoText, "No")
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}, ResetConfirmationPromptDimensions);
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msgBox.Buttons[0].OnClicked = (btn, obj) =>
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{
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ResetValuesForDisplayedSettings(settings);
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btn.Visible = false;
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_promptOpen = false;
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msgBox.Close();
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return true;
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};
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msgBox.Buttons[1].OnClicked = (btn, obj) =>
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{
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btn.Visible = false;
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_promptOpen = false;
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msgBox.Close();
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return true;
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};
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}
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void ResetValuesForDisplayedSettings(ImmutableArray<ISettingBase> settings)
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{
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if (settings.IsDefaultOrEmpty)
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{
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return;
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}
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NewValuesCache.Clear();
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foreach (var setting in settings)
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{
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var str = setting.GetDefaultStringValue();
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NewValuesCache[setting] = str;
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loggerService.LogDebug($"Resetting value for {setting.InternalName} to '{str}'");
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}
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ApplyInstalledModChanges();
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}
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}
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@@ -303,8 +445,12 @@ internal sealed class ModsGameplaySettingsMenu : ModsSettingsMenuBase
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continue;
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}
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kvp.Key.TrySetSerializedValue(kvp.Value);
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var success = kvp.Key.TrySetSerializedValue(kvp.Value);
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if (success)
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{
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ConfigService.SaveConfigValue(kvp.Key);
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_loggerService.LogDebug($"Applied save value for {kvp.Key.InternalName} of {kvp.Value.ToString()}");
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}
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}
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NewValuesCache.Clear();
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OnApplyInstalledModsChanges?.Invoke();
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@@ -1,8 +1,10 @@
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using System;
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using System.Collections.Concurrent;
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using System.Xml.Linq;
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using Barotrauma.Extensions;
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using Barotrauma.LuaCs.Data;
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using Microsoft.Xna.Framework;
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using OneOf;
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namespace Barotrauma.LuaCs;
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@@ -12,7 +14,7 @@ internal abstract class ModsSettingsMenuBase : IDisposable
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protected IPackageManagementService PackageManagementService { get; private set; }
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protected IConfigService ConfigService { get; private set; }
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protected SettingsMenu SettingsMenuInstance { get; private set; }
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protected readonly ConcurrentDictionary<ISettingBase, string> NewValuesCache = new();
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protected readonly ConcurrentDictionary<ISettingBase, OneOf<string, XElement>> NewValuesCache = new();
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protected ModsSettingsMenuBase(GUIFrame contentFrame,
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IPackageManagementService packageManagementService,
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@@ -18,12 +18,14 @@ public class SettingsMenuSystem : ISettingsMenuSystem
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private readonly Harmony _harmony;
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private readonly IPackageManagementService _packageManagementService;
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private readonly IConfigService _configService;
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private readonly ILoggerService _loggerService;
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private static SettingsMenuSystem SystemInstance;
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public SettingsMenuSystem(IPackageManagementService packageManagementService, IConfigService configService)
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public SettingsMenuSystem(IPackageManagementService packageManagementService, IConfigService configService, ILoggerService loggerService)
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{
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_packageManagementService = packageManagementService;
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_configService = configService;
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_loggerService = loggerService;
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SystemInstance = this;
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_harmony = Harmony.CreateAndPatchAll(typeof(SettingsMenuSystem));
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}
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@@ -49,7 +51,7 @@ public class SettingsMenuSystem : ISettingsMenuSystem
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"SettingsMenuTab.Controls", "LuaCsForBarotrauma.SettingsMenu.ModControlsButton");
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*/
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_gameplayMenuInstance = new ModsGameplaySettingsMenu(_gameplayContentFrame, _packageManagementService, _configService, __instance);
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_gameplayMenuInstance = new ModsGameplaySettingsMenu(_gameplayContentFrame, _packageManagementService, _configService, _loggerService, __instance);
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//_controlsMenuInstance = new ModsControlsSettingsMenu(_controlsContentFrame, _packageManagementService, _configService, __instance);
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}
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@@ -10,6 +10,6 @@
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</Values>
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</Setting>
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<Setting Name="UseCaching" Type="bool" Value="true" AllowChangesWhileExecuting="false"/>
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<Setting Name="IsCsEnabledForSession" Type="bool" AllowChangesWhileExecuting="false" ShowInMenus="false"/>
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<Setting Name="IsCsEnabledForSession" Type="bool" AllowChangesWhileExecuting="false" ShowInMenus="false" Value="false"/>
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</Settings>
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</Configuration>
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@@ -2,6 +2,11 @@
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<infotexts language="English" nowhitespace="false" translatedname="English">
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<LuaCsForBarotrauma.SettingsMenu.ModControlsButton>Mod Controls Settings</LuaCsForBarotrauma.SettingsMenu.ModControlsButton>
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<LuaCsForBarotrauma.SettingsMenu.ModGameplayButton>Mod Gameplay Settings</LuaCsForBarotrauma.SettingsMenu.ModGameplayButton>
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<LuaCsForBarotrauma.SettingsMenu.ResetVisibleSettings>Reset Displayed Settings</LuaCsForBarotrauma.SettingsMenu.ResetVisibleSettings>
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<LuaCsForBarotrauma.SettingsMenu.ResetPrompt.Title>Reset Visible Settings</LuaCsForBarotrauma.SettingsMenu.ResetPrompt.Title>
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<LuaCsForBarotrauma.SettingsMenu.ResetPrompt.Message>Are you sure you want to reset the values for currently displayed settings?</LuaCsForBarotrauma.SettingsMenu.ResetPrompt.Message>
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<LuaCsForBarotrauma.SettingsMenu.ResetPrompt.Yes>Yes</LuaCsForBarotrauma.SettingsMenu.ResetPrompt.Yes>
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<LuaCsForBarotrauma.SettingsMenu.ResetPrompt.No>No</LuaCsForBarotrauma.SettingsMenu.ResetPrompt.No>
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<!-- Settings -->
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<!-- Is Cs Enabled-->
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<LuaCsForBarotrauma.CsRunPolicy.DisplayName>Are C# Mods Allowed</LuaCsForBarotrauma.CsRunPolicy.DisplayName>
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@@ -1,14 +1,14 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Configuration>
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<Settings>
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<Setting Name="TestTickbox" Type="bool"/>
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<Setting Name="TestSynchroClient" Type="int" NetSync="TwoWay" />
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<Setting Name="TestSynchroServer" Type="int" NetSync="ServerAuthority" />
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<Setting Name="TestFloat" Type="float" NetSync="ServerAuthority" />
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<Setting Name="TestHidden" Type="bool" ShowInMenus="false"/>
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<Setting Name="TestRangeFloat" Type="rangeFloat" Min="0" Max="25" Steps="11"/>
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<Setting Name="TestRangeInt" Type="rangeInt" Min="0" Max="10" Steps="11"/>
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<Setting Name="TestString" Type="string" />
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<Setting Name="TestTickbox" Type="bool" Value="true"/>
|
||||
<Setting Name="TestSynchroClient" Type="int" NetSync="TwoWay" Value="40"/>
|
||||
<Setting Name="TestSynchroServer" Type="int" NetSync="ServerAuthority" Value="25"/>
|
||||
<Setting Name="TestFloat" Type="float" NetSync="ServerAuthority" Value="3498"/>
|
||||
<Setting Name="TestHidden" Type="bool" ShowInMenus="false" Value="false"/>
|
||||
<Setting Name="TestRangeFloat" Type="rangeFloat" Min="0" Max="25" Steps="11" Value="4.5"/>
|
||||
<Setting Name="TestRangeInt" Type="rangeInt" Min="0" Max="10" Steps="11" Value="4"/>
|
||||
<Setting Name="TestString" Type="string" Value="ok"/>
|
||||
<Setting Name="TestControl" Type="control" Value="A"/>
|
||||
<Setting Name="TestDropdownList" Type="listString" Value="Hi">
|
||||
<Values>
|
||||
|
||||
@@ -34,6 +34,11 @@ public partial class SettingEntry<T> : SettingBase, ISettingBase<T>, INetworkSyn
|
||||
}
|
||||
ValueChangePredicate = valueChangePredicate;
|
||||
|
||||
if (ConfigInfo.Element.Attribute("Value") is null)
|
||||
{
|
||||
ThrowHelper.ThrowArgumentException($"The Setting {InternalName} in package {OwnerPackage.Name} does not have a 'Value' attribute!");
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
Value = (T)Convert.ChangeType(ConfigInfo.Element.GetAttributeString("Value", null), typeof(T));
|
||||
@@ -147,10 +152,8 @@ public partial class SettingEntry<T> : SettingBase, ISettingBase<T>, INetworkSyn
|
||||
}
|
||||
|
||||
public override Type GetValueType() => typeof(T);
|
||||
|
||||
public override string GetStringValue() => Value?.ToString() ?? string.Empty;
|
||||
|
||||
public override string GetDefaultStringValue() => DefaultValue.ToString();
|
||||
public override string GetDefaultStringValue() => DefaultValue?.ToString() ?? string.Empty;
|
||||
|
||||
public override bool TrySetSerializedValue(OneOf<string, XElement> value)
|
||||
{
|
||||
@@ -181,7 +184,6 @@ public partial class SettingEntry<T> : SettingBase, ISettingBase<T>, INetworkSyn
|
||||
return default(T);
|
||||
}
|
||||
});
|
||||
|
||||
return !isFailed && TrySetValue(typeConvertedValue);
|
||||
}
|
||||
|
||||
|
||||
@@ -269,7 +269,10 @@ namespace Barotrauma
|
||||
{
|
||||
var state = CurrentRunState;
|
||||
SetRunState(RunState.Unloaded);
|
||||
CoroutineManager.Invoke(() =>
|
||||
{
|
||||
SetRunState(state);
|
||||
},0.25f);
|
||||
});
|
||||
}
|
||||
|
||||
@@ -287,6 +290,7 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
this.Logger.LogResults(PackageManagementService.SyncLoadedPackagesList(GetLuaCsEnabledPackagesList(packages)));
|
||||
ConfigService.LoadSavedConfigsValues();
|
||||
SetRunState(state); // restore
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user