LimbSlot combinations for pickable items ("Any,RightHand+LeftHand"...)

This commit is contained in:
Regalis
2015-11-19 21:24:49 +02:00
parent a46f724f1f
commit 8ec7fd44ff
18 changed files with 272 additions and 152 deletions
+3 -3
View File
@@ -203,7 +203,7 @@ namespace Barotrauma
spriteBatch.End();
spriteBatch.Begin(SpriteSortMode.BackToFront,
BlendState.NonPremultiplied,
BlendState.AlphaBlend,
SamplerState.LinearWrap, DepthStencilState.Default, null, null,
cam.Transform);
@@ -249,7 +249,7 @@ namespace Barotrauma
spriteBatch.End();
spriteBatch.Begin(SpriteSortMode.Deferred,
BlendState.NonPremultiplied,
BlendState.AlphaBlend,
null, DepthStencilState.Default, null, null,
cam.Transform);
GameMain.ParticleManager.Draw(spriteBatch, true, Particles.ParticleBlendState.AlphaBlend);
@@ -272,7 +272,7 @@ namespace Barotrauma
spriteBatch.End();
spriteBatch.Begin(SpriteSortMode.Deferred,
BlendState.NonPremultiplied,
BlendState.AlphaBlend,
null, DepthStencilState.DepthRead, null, null,
cam.Transform);
GameMain.ParticleManager.Draw(spriteBatch, false, Particles.ParticleBlendState.AlphaBlend);