LimbSlot combinations for pickable items ("Any,RightHand+LeftHand"...)
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@@ -203,7 +203,7 @@ namespace Barotrauma
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spriteBatch.End();
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spriteBatch.Begin(SpriteSortMode.BackToFront,
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BlendState.NonPremultiplied,
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BlendState.AlphaBlend,
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SamplerState.LinearWrap, DepthStencilState.Default, null, null,
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cam.Transform);
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@@ -249,7 +249,7 @@ namespace Barotrauma
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spriteBatch.End();
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spriteBatch.Begin(SpriteSortMode.Deferred,
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BlendState.NonPremultiplied,
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BlendState.AlphaBlend,
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null, DepthStencilState.Default, null, null,
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cam.Transform);
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GameMain.ParticleManager.Draw(spriteBatch, true, Particles.ParticleBlendState.AlphaBlend);
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@@ -272,7 +272,7 @@ namespace Barotrauma
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spriteBatch.End();
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spriteBatch.Begin(SpriteSortMode.Deferred,
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BlendState.NonPremultiplied,
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BlendState.AlphaBlend,
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null, DepthStencilState.DepthRead, null, null,
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cam.Transform);
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GameMain.ParticleManager.Draw(spriteBatch, false, Particles.ParticleBlendState.AlphaBlend);
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