Cleaned up the flipping logic a bit, overridable MapEntity.FlipX method
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@@ -510,6 +510,20 @@ namespace Barotrauma
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entity.isSelected = true;
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selectedList.Add(entity);
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}
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public virtual void FlipX()
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{
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if (Submarine == null)
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{
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DebugConsole.ThrowError("Couldn't flip MapEntity \""+Name+"\", submarine==null");
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return;
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}
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Vector2 relative = WorldPosition - Submarine.WorldPosition;
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relative.Y = 0.0f;
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Move(-relative * 2.0f);
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}
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public virtual void DrawEditing(SpriteBatch spriteBatch, Camera cam) {}
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