Cleaned up the flipping logic a bit, overridable MapEntity.FlipX method

This commit is contained in:
Regalis
2016-09-30 19:48:56 +03:00
parent 0da9f58325
commit 8e8a0e57f0
6 changed files with 47 additions and 73 deletions
+10
View File
@@ -798,6 +798,16 @@ namespace Barotrauma
}
return true;
}
public override void FlipX()
{
base.FlipX();
foreach (ItemComponent component in components)
{
component.FlipX();
}
}
public override void Draw(SpriteBatch spriteBatch, bool editing, bool back = true)