- Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).
- Rectangle serialization. - Option to restrict numeric properties to a range of values. - WIP generic ISerializableEntity editor.
This commit is contained in:
@@ -0,0 +1,449 @@
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Globalization;
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using System.Linq;
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using System.Reflection;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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[AttributeUsage(AttributeTargets.Property)]
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public class Editable : Attribute
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{
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public int MaxLength;
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public int? MinValueInt, MaxValueInt;
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public float? MinValueFloat, MaxValueFloat;
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public Editable(int maxLength = 20)
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{
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MaxLength = maxLength;
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}
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public Editable(int? minValue, int? maxValue)
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{
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MinValueInt = minValue;
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MaxValueInt = maxValue;
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}
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public Editable(float? minValue, float? maxValue)
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{
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MinValueFloat = minValue;
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MaxValueFloat = maxValue;
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}
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}
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[AttributeUsage(AttributeTargets.Property)]
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public class InGameEditable : Editable
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{
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}
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[AttributeUsage(AttributeTargets.Property)]
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public class Serialize : Attribute
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{
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public object defaultValue;
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public bool isSaveable;
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public Serialize(object defaultValue, bool isSaveable)
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{
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this.defaultValue = defaultValue;
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this.isSaveable = isSaveable;
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}
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}
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class SerializableProperty
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{
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private static Dictionary<Type, string> supportedTypes = new Dictionary<Type, string>
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{
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{ typeof(bool), "bool" },
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{ typeof(int), "int" },
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{ typeof(float), "float" },
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{ typeof(string), "string" },
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{ typeof(Vector2), "vector2" },
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{ typeof(Vector3), "vector3" },
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{ typeof(Vector4), "vector4" },
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{ typeof(Rectangle), "rectangle" },
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{ typeof(Color), "color" },
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};
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private readonly PropertyDescriptor propertyDescriptor;
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private readonly PropertyInfo propertyInfo;
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private readonly object obj;
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public string Name
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{
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get { return propertyDescriptor.Name; }
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}
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public AttributeCollection Attributes
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{
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get { return propertyDescriptor.Attributes; }
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}
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public Type PropertyType
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{
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get
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{
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return propertyInfo.PropertyType;
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}
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}
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public SerializableProperty(PropertyDescriptor property, object obj)
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{
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this.propertyDescriptor = property;
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propertyInfo = property.ComponentType.GetProperty(property.Name);
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this.obj = obj;
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}
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public T GetAttribute<T>() where T : Attribute
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{
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foreach (Attribute a in Attributes)
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{
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if (a is T) return (T)a;
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}
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return default(T);
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}
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public bool TrySetValue(string value)
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{
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if (value == null) return false;
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string typeName;
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if (!supportedTypes.TryGetValue(propertyDescriptor.PropertyType, out typeName))
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{
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if (propertyDescriptor.PropertyType.IsEnum)
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{
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object enumVal;
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try
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{
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enumVal = Enum.Parse(propertyInfo.PropertyType, value);
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("Failed to set the value of the property \"" + Name + "\" of \"" + obj + "\" to " + value + " (not a valid " + propertyInfo.PropertyType + ")", e);
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return false;
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}
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propertyInfo.SetValue(obj, enumVal);
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}
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else
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{
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DebugConsole.ThrowError("Failed to set the value of the property \"" + Name + "\" of \"" + obj + "\" to " + value);
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DebugConsole.ThrowError("(Type not supported)");
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return false;
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}
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}
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switch (typeName)
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{
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case "bool":
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propertyInfo.SetValue(obj, value.ToLowerInvariant() == "true", null);
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break;
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case "int":
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int intVal;
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if (int.TryParse(value, out intVal))
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{
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propertyInfo.SetValue(obj, intVal, null);
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}
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break;
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case "float":
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float floatVal;
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if (float.TryParse(value, NumberStyles.Float, CultureInfo.InvariantCulture, out floatVal))
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{
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propertyInfo.SetValue(obj, floatVal, null);
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}
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break;
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case "string":
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propertyInfo.SetValue(obj, value, null);
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break;
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case "vector2":
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propertyInfo.SetValue(obj, XMLExtensions.ParseVector2(value));
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break;
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case "vector3":
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propertyInfo.SetValue(obj, XMLExtensions.ParseVector3(value));
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break;
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case "vector4":
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propertyInfo.SetValue(obj, XMLExtensions.ParseVector4(value));
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break;
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case "color":
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propertyInfo.SetValue(obj, XMLExtensions.ParseColor(value));
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break;
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case "rectangle":
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propertyInfo.SetValue(obj, XMLExtensions.ParseRect(value));
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break;
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}
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return true;
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}
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public bool TrySetValue(object value)
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{
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if (value == null || obj == null || propertyDescriptor == null) return false;
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try
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{
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string typeName;
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if (!supportedTypes.TryGetValue(propertyDescriptor.PropertyType, out typeName))
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{
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if (propertyDescriptor.PropertyType.IsEnum)
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{
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object enumVal;
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try
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{
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enumVal = Enum.Parse(propertyInfo.PropertyType, value.ToString());
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("Failed to set the value of the property \"" + Name + "\" of \"" + obj + "\" to " + value + " (not a valid " + propertyInfo.PropertyType + ")", e);
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return false;
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}
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propertyInfo.SetValue(obj, enumVal);
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}
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else
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{
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DebugConsole.ThrowError("Failed to set the value of the property \"" + Name + "\" of \"" + obj + "\" to " + value);
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DebugConsole.ThrowError("(Type not supported)");
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return false;
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}
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}
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if (value.GetType() == typeof(string))
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{
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switch (typeName)
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{
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case "string":
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propertyInfo.SetValue(obj, value, null);
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return true;
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case "vector2":
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propertyInfo.SetValue(obj, XMLExtensions.ParseVector2((string)value));
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return true;
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case "vector3":
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propertyInfo.SetValue(obj, XMLExtensions.ParseVector3((string)value));
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return true;
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case "vector4":
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propertyInfo.SetValue(obj, XMLExtensions.ParseVector4((string)value));
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return true;
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case "color":
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propertyInfo.SetValue(obj, XMLExtensions.ParseColor((string)value));
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return true;
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case "rectangle":
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propertyInfo.SetValue(obj, XMLExtensions.ParseColor((string)value));
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return true;
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default:
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DebugConsole.ThrowError("Failed to set the value of the property \"" + Name + "\" of \"" + obj.ToString() + "\" to " + value.ToString());
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DebugConsole.ThrowError("(Cannot convert a string to a " + propertyDescriptor.PropertyType.ToString() + ")");
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return false;
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}
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}
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else if (propertyDescriptor.PropertyType != value.GetType())
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{
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DebugConsole.ThrowError("Failed to set the value of the property \"" + Name + "\" of \"" + obj.ToString() + "\" to " + value.ToString());
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DebugConsole.ThrowError("(Non-matching type, should be " + propertyDescriptor.PropertyType + " instead of " + value.GetType() + ")");
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return false;
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}
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propertyInfo.SetValue(obj, value, null);
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return true;
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}
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catch
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{
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return false;
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}
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}
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public bool TrySetValue(float value)
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{
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try
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{
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propertyInfo.SetValue(obj, value, null);
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}
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catch
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{
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return false;
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}
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return true;
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}
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public bool TrySetValue(bool value)
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{
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try
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{
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propertyInfo.SetValue(obj, value, null);
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}
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catch
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{
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return false;
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}
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return true;
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}
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public bool TrySetValue(int value)
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{
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try
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{
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propertyInfo.SetValue(obj, value, null);
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}
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catch
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{
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return false;
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}
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return true;
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}
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public object GetValue()
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{
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if (obj == null || propertyDescriptor == null) return false;
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try
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{
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return propertyInfo.GetValue(obj, null);
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}
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catch
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{
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return false;
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}
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}
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public static List<SerializableProperty> GetProperties<T>(ISerializableEntity obj)
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{
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List<SerializableProperty> editableProperties = new List<SerializableProperty>();
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foreach (var property in obj.SerializableProperties.Values)
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{
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if (property.Attributes.OfType<T>().Any()) editableProperties.Add(property);
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}
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return editableProperties;
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}
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public static Dictionary<string, SerializableProperty> GetProperties(ISerializableEntity obj)
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{
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var properties = TypeDescriptor.GetProperties(obj.GetType()).Cast<PropertyDescriptor>();
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Dictionary<string, SerializableProperty> dictionary = new Dictionary<string, SerializableProperty>();
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foreach (var property in properties)
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{
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dictionary.Add(property.Name.ToLowerInvariant(), new SerializableProperty(property, obj));
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}
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return dictionary;
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}
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public static Dictionary<string, SerializableProperty> DeserializeProperties(ISerializableEntity obj, XElement element)
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{
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var properties = TypeDescriptor.GetProperties(obj.GetType()).Cast<PropertyDescriptor>();
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Dictionary<string, SerializableProperty> dictionary = new Dictionary<string, SerializableProperty>();
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foreach (var property in properties)
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{
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SerializableProperty objProperty = new SerializableProperty(property, obj);
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dictionary.Add(property.Name.ToLowerInvariant(), objProperty);
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//set the value of the property to the default value if there is one
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foreach (var ini in property.Attributes.OfType<Serialize>())
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{
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objProperty.TrySetValue(ini.defaultValue);
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break;
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}
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}
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if (element != null)
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{
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//go through all the attributes in the xml element
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//and set the value of the matching property if it is initializable
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foreach (XAttribute attribute in element.Attributes())
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{
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SerializableProperty property = null;
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if (!dictionary.TryGetValue(attribute.Name.ToString().ToLowerInvariant(), out property)) continue;
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if (!property.Attributes.OfType<Serialize>().Any()) continue;
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property.TrySetValue(attribute.Value);
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}
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}
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return dictionary;
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}
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public static void SerializeProperties(ISerializableEntity obj, XElement element, bool saveIfDefault = false)
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{
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var saveProperties = GetProperties<Serialize>(obj);
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foreach (var property in saveProperties)
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{
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object value = property.GetValue();
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if (value == null) continue;
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if (!saveIfDefault)
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{
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//only save
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// - if the attribute is saveable and it's different from the default value
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// - or can be changed in-game or in the editor
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bool save = false;
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foreach (var attribute in property.Attributes.OfType<Serialize>())
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{
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if ((attribute.isSaveable && !attribute.defaultValue.Equals(value)) ||
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property.Attributes.OfType<Editable>().Any())
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{
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save = true;
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break;
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}
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}
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if (!save) continue;
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}
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string stringValue;
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string typeName;
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if (!supportedTypes.TryGetValue(value.GetType(), out typeName))
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{
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if (property.PropertyType.IsEnum)
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{
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stringValue = value.ToString();
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}
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else
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{
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DebugConsole.ThrowError("Failed to serialize the property \"" + property.Name + "\" of \"" + obj + "\" (type " + property.PropertyType + " not supported)");
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continue;
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}
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}
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else
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{
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switch (typeName)
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{
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case "float":
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//make sure the decimal point isn't converted to a comma or anything else
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stringValue = ((float)value).ToString("G", CultureInfo.InvariantCulture);
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break;
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case "vector2":
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stringValue = XMLExtensions.Vector2ToString((Vector2)value);
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break;
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case "vector3":
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stringValue = XMLExtensions.Vector3ToString((Vector3)value);
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break;
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case "vector4":
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stringValue = XMLExtensions.Vector4ToString((Vector4)value);
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break;
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case "color":
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stringValue = XMLExtensions.ColorToString((Color)value);
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break;
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case "rectangle":
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stringValue = XMLExtensions.RectToString((Rectangle)value);
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break;
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default:
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stringValue = value.ToString();
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break;
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}
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}
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element.Add(new XAttribute(property.Name.ToLowerInvariant(), stringValue));
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}
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}
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}
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}
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Block a user