- Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).
- Rectangle serialization. - Option to restrict numeric properties to a range of values. - WIP generic ISerializableEntity editor.
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@@ -8,7 +8,7 @@ using System.Xml.Linq;
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namespace Barotrauma
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{
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partial class Hull : MapEntity, IPropertyObject, IServerSerializable
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partial class Hull : MapEntity, ISerializableEntity, IServerSerializable
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{
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const float NetworkUpdateInterval = 0.5f;
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@@ -40,8 +40,8 @@ namespace Barotrauma
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//how much excess water the room can contain (= more than the volume of the room)
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public const float MaxCompress = 10000f;
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public readonly Dictionary<string, ObjectProperty> properties;
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public Dictionary<string, ObjectProperty> ObjectProperties
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public readonly Dictionary<string, SerializableProperty> properties;
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public Dictionary<string, SerializableProperty> SerializableProperties
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{
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get { return properties; }
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}
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@@ -139,7 +139,7 @@ namespace Barotrauma
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}
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}
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[SerializableProperty(90.0f, true)]
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[Serialize(90.0f, true)]
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public float Oxygen
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{
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get { return oxygen; }
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@@ -197,7 +197,7 @@ namespace Barotrauma
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fireSources = new List<FireSource>();
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properties = ObjectProperty.GetProperties(this);
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properties = SerializableProperty.GetProperties(this);
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int arraySize = (rectangle.Width / WaveWidth + 1);
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waveY = new float[arraySize];
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