- Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).

- Rectangle serialization.
- Option to restrict numeric properties to a range of values.
- WIP generic ISerializableEntity editor.
This commit is contained in:
Joonas Rikkonen
2017-11-08 21:15:03 +02:00
parent a0d606ef5f
commit 8e556f1c76
60 changed files with 1035 additions and 678 deletions
@@ -14,14 +14,14 @@ namespace Barotrauma.Items.Components
private int channel;
[SerializableProperty(20000.0f, false)]
[Serialize(20000.0f, false)]
public float Range
{
get { return range; }
set { range = Math.Max(value, 0.0f); }
}
[InGameEditable, SerializableProperty(1, true)]
[InGameEditable, Serialize(1, true)]
public int Channel
{
get { return channel; }
@@ -31,7 +31,7 @@ namespace Barotrauma.Items.Components
}
}
[Editable, SerializableProperty(false, false)]
[Editable, Serialize(false, false)]
public bool LinkToChat
{
get;