- Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).

- Rectangle serialization.
- Option to restrict numeric properties to a range of values.
- WIP generic ISerializableEntity editor.
This commit is contained in:
Joonas Rikkonen
2017-11-08 21:15:03 +02:00
parent a0d606ef5f
commit 8e556f1c76
60 changed files with 1035 additions and 678 deletions
@@ -20,14 +20,14 @@ namespace Barotrauma.Items.Components
private float phase;
[InGameEditable, SerializableProperty(WaveType.Pulse, true)]
[InGameEditable, Serialize(WaveType.Pulse, true)]
public WaveType OutputType
{
get;
set;
}
[InGameEditable, SerializableProperty(1.0f, true)]
[InGameEditable, Serialize(1.0f, true)]
public float Frequency
{
get { return frequency; }