- Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).
- Rectangle serialization. - Option to restrict numeric properties to a range of values. - WIP generic ISerializableEntity editor.
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@@ -21,7 +21,7 @@ namespace Barotrauma.Items.Components
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private bool castShadows;
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[Editable, SerializableProperty(100.0f, true)]
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[Editable, Serialize(100.0f, true)]
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public float Range
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{
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get { return range; }
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@@ -31,7 +31,7 @@ namespace Barotrauma.Items.Components
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}
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}
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[Editable, SerializableProperty(true, true)]
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[Editable, Serialize(true, true)]
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public bool CastShadows
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{
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get { return castShadows; }
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@@ -44,7 +44,7 @@ namespace Barotrauma.Items.Components
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}
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}
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[Editable, SerializableProperty(false, true)]
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[Editable, Serialize(false, true)]
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public bool IsOn
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{
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get { return IsActive; }
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@@ -57,7 +57,7 @@ namespace Barotrauma.Items.Components
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}
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}
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[SerializableProperty(0.0f, false)]
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[Serialize(0.0f, false)]
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public float Flicker
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{
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get { return flicker; }
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@@ -67,7 +67,7 @@ namespace Barotrauma.Items.Components
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}
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}
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[InGameEditable, SerializableProperty("1.0,1.0,1.0,1.0", true)]
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[InGameEditable, Serialize("1.0,1.0,1.0,1.0", true)]
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public Color LightColor
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{
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get { return lightColor; }
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@@ -207,7 +207,7 @@ namespace Barotrauma.Items.Components
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IsActive = (signal != "0");
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break;
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case "set_color":
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LightColor = XMLExtensions.ParseToColor(signal, false);
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LightColor = XMLExtensions.ParseColor(signal, false);
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break;
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}
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}
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