- Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).

- Rectangle serialization.
- Option to restrict numeric properties to a range of values.
- WIP generic ISerializableEntity editor.
This commit is contained in:
Joonas Rikkonen
2017-11-08 21:15:03 +02:00
parent a0d606ef5f
commit 8e556f1c76
60 changed files with 1035 additions and 678 deletions
@@ -23,35 +23,35 @@ namespace Barotrauma.Items.Components
public Character User;
[SerializableProperty(10.0f, false)]
[Serialize(10.0f, false)]
public float LaunchImpulse
{
get { return launchImpulse; }
set { launchImpulse = value; }
}
[SerializableProperty(false, false)]
[Serialize(false, false)]
public bool CharacterUsable
{
get { return characterUsable; }
set { characterUsable = value; }
}
[SerializableProperty(false, false)]
[Serialize(false, false)]
public bool DoesStick
{
get { return doesStick; }
set { doesStick = value; }
}
[SerializableProperty(false, false)]
[Serialize(false, false)]
public bool Hitscan
{
get;
set;
}
[SerializableProperty(false, false)]
[Serialize(false, false)]
public bool RemoveOnHit
{
get;