- Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).
- Rectangle serialization. - Option to restrict numeric properties to a range of values. - WIP generic ISerializableEntity editor.
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@@ -32,21 +32,21 @@ namespace Barotrauma.Items.Components
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private set;
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}
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[Editable, SerializableProperty(10.0f, true)]
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[Editable, Serialize(10.0f, true)]
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public float MaxOutPut
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{
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set { maxOutput = value; }
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get { return maxOutput; }
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}
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[SerializableProperty(10.0f, true), Editable]
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[Serialize(10.0f, true), Editable]
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public float Capacity
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{
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get { return capacity; }
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set { capacity = Math.Max(value, 1.0f); }
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}
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[Editable, SerializableProperty(0.0f, true)]
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[Editable, Serialize(0.0f, true)]
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public float Charge
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{
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get { return charge; }
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@@ -63,7 +63,7 @@ namespace Barotrauma.Items.Components
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}
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}
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[SerializableProperty(10.0f, true), Editable]
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[Serialize(10.0f, true), Editable]
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public float RechargeSpeed
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{
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get { return rechargeSpeed; }
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@@ -75,7 +75,7 @@ namespace Barotrauma.Items.Components
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}
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}
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[SerializableProperty(10.0f, false), Editable]
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[Serialize(10.0f, false), Editable]
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public float MaxRechargeSpeed
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{
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get { return maxRechargeSpeed; }
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