- Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).

- Rectangle serialization.
- Option to restrict numeric properties to a range of values.
- WIP generic ISerializableEntity editor.
This commit is contained in:
Joonas Rikkonen
2017-11-08 21:15:03 +02:00
parent a0d606ef5f
commit 8e556f1c76
60 changed files with 1035 additions and 678 deletions
@@ -32,21 +32,21 @@ namespace Barotrauma.Items.Components
private set;
}
[Editable, SerializableProperty(10.0f, true)]
[Editable, Serialize(10.0f, true)]
public float MaxOutPut
{
set { maxOutput = value; }
get { return maxOutput; }
}
[SerializableProperty(10.0f, true), Editable]
[Serialize(10.0f, true), Editable]
public float Capacity
{
get { return capacity; }
set { capacity = Math.Max(value, 1.0f); }
}
[Editable, SerializableProperty(0.0f, true)]
[Editable, Serialize(0.0f, true)]
public float Charge
{
get { return charge; }
@@ -63,7 +63,7 @@ namespace Barotrauma.Items.Components
}
}
[SerializableProperty(10.0f, true), Editable]
[Serialize(10.0f, true), Editable]
public float RechargeSpeed
{
get { return rechargeSpeed; }
@@ -75,7 +75,7 @@ namespace Barotrauma.Items.Components
}
}
[SerializableProperty(10.0f, false), Editable]
[Serialize(10.0f, false), Editable]
public float MaxRechargeSpeed
{
get { return maxRechargeSpeed; }