- Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).
- Rectangle serialization. - Option to restrict numeric properties to a range of values. - WIP generic ISerializableEntity editor.
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@@ -209,26 +209,26 @@ namespace Barotrauma
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return true;
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}
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public virtual void Apply(ActionType type, float deltaTime, Entity entity, IPropertyObject target)
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public virtual void Apply(ActionType type, float deltaTime, Entity entity, ISerializableEntity target)
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{
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if (this.type != type || !HasRequiredItems(entity)) return;
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if (targetNames != null && !targetNames.Contains(target.Name)) return;
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List<IPropertyObject> targets = new List<IPropertyObject>();
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List<ISerializableEntity> targets = new List<ISerializableEntity>();
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targets.Add(target);
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Apply(deltaTime, entity, targets);
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}
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public virtual void Apply(ActionType type, float deltaTime, Entity entity, List<IPropertyObject> targets)
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public virtual void Apply(ActionType type, float deltaTime, Entity entity, List<ISerializableEntity> targets)
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{
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if (this.type != type || !HasRequiredItems(entity)) return;
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Apply(deltaTime, entity, targets);
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}
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protected void Apply(float deltaTime, Entity entity, List<IPropertyObject> targets)
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protected void Apply(float deltaTime, Entity entity, List<ISerializableEntity> targets)
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{
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#if CLIENT
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if (sound != null)
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@@ -259,13 +259,13 @@ namespace Barotrauma
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}
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}
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foreach (IPropertyObject target in targets)
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foreach (ISerializableEntity target in targets)
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{
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for (int i = 0; i < propertyNames.Length; i++)
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{
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ObjectProperty property;
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SerializableProperty property;
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if (!target.ObjectProperties.TryGetValue(propertyNames[i], out property)) continue;
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if (!target.SerializableProperties.TryGetValue(propertyNames[i], out property)) continue;
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if (duration > 0.0f)
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{
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@@ -308,7 +308,7 @@ namespace Barotrauma
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#endif
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}
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private IEnumerable<object> ApplyToPropertyOverDuration(float duration, ObjectProperty property, object value)
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private IEnumerable<object> ApplyToPropertyOverDuration(float duration, SerializableProperty property, object value)
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{
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float timer = duration;
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while (timer > 0.0f)
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@@ -323,7 +323,7 @@ namespace Barotrauma
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yield return CoroutineStatus.Success;
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}
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private void ApplyToProperty(ObjectProperty property, object value, float deltaTime)
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private void ApplyToProperty(SerializableProperty property, object value, float deltaTime)
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{
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if (disableDeltaTime || setValue) deltaTime = 1.0f;
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