- Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).

- Rectangle serialization.
- Option to restrict numeric properties to a range of values.
- WIP generic ISerializableEntity editor.
This commit is contained in:
Joonas Rikkonen
2017-11-08 21:15:03 +02:00
parent a0d606ef5f
commit 8e556f1c76
60 changed files with 1035 additions and 678 deletions
@@ -10,7 +10,7 @@ using Barotrauma.Items.Components;
namespace Barotrauma
{
partial class Character : Entity, IDamageable, IPropertyObject, IClientSerializable, IServerSerializable
partial class Character : Entity, IDamageable, ISerializableEntity, IClientSerializable, IServerSerializable
{
public static List<Character> CharacterList = new List<Character>();
@@ -61,8 +61,8 @@ namespace Barotrauma
protected float lastRecvPositionUpdateTime;
public readonly Dictionary<string, ObjectProperty> Properties;
public Dictionary<string, ObjectProperty> ObjectProperties
public readonly Dictionary<string, SerializableProperty> Properties;
public Dictionary<string, SerializableProperty> SerializableProperties
{
get { return Properties; }
}
@@ -545,7 +545,7 @@ namespace Barotrauma
lowPassMultiplier = 1.0f;
Properties = ObjectProperty.GetProperties(this);
Properties = SerializableProperty.GetProperties(this);
Info = characterInfo;
if (file == humanConfigFile && characterInfo == null)