Bunch of editor improvements/bugfixes: free node positioning when placing wires, options to hide hulls, gaps & links, hidden entities can't be selected, more accurate stair selecting, disabled UImessages, camera position fixes

This commit is contained in:
Regalis
2016-01-15 23:04:34 +02:00
parent 203e7c4114
commit 8e491ae855
13 changed files with 184 additions and 65 deletions

View File

@@ -13,6 +13,8 @@ namespace Barotrauma
{
public static List<Gap> GapList = new List<Gap>();
public static bool ShowGaps = true;
public bool isHorizontal;
//private Sound waterSound;
@@ -65,6 +67,10 @@ namespace Barotrauma
}
}
public Gap(Rectangle rectangle)
: this (rectangle, Submarine.Loaded)
{ }
public Gap(Rectangle newRect, Submarine submarine)
: this(newRect, newRect.Width < newRect.Height, submarine)
{ }
@@ -102,9 +108,9 @@ namespace Barotrauma
}
}
public override bool Contains(Vector2 position)
public override bool IsMouseOn(Vector2 position)
{
return (Submarine.RectContains(WorldRect, position) &&
return (ShowGaps && Submarine.RectContains(WorldRect, position) &&
!Submarine.RectContains(MathUtils.ExpandRect(WorldRect, -5), position));
}
@@ -162,10 +168,11 @@ namespace Barotrauma
GUI.DrawLine(sb, center + Vector2.One * 5.0f, center + lerpedFlowForce / 10.0f + Vector2.One * 5.0f, Color.Orange);
}
if (!editing) return;
if (!editing || !ShowGaps) return;
Color clr = (open == 0.0f) ? Color.Red : Color.Cyan;
if (isHighlighted) clr = Color.Gold;
GUI.DrawRectangle(sb, new Rectangle(WorldRect.X, -WorldRect.Y, rect.Width, rect.Height), clr * 0.5f, true);

View File

@@ -16,6 +16,8 @@ namespace Barotrauma
public static List<Hull> hullList = new List<Hull>();
private static EntityGrid entityGrid;
public static bool ShowHulls = true;
public static bool EditWater, EditFire;
public static WaterRenderer renderer;
@@ -186,8 +188,10 @@ namespace Barotrauma
}
}
public override bool Contains(Vector2 position)
public override bool IsMouseOn(Vector2 position)
{
if (!GameMain.DebugDraw && !ShowHulls) return false;
return (Submarine.RectContains(WorldRect, position) &&
!Submarine.RectContains(MathUtils.ExpandRect(WorldRect, -8), position));
}
@@ -228,7 +232,7 @@ namespace Barotrauma
//renderer.Dispose();
entityGrid.RemoveEntity(this);
if (entityGrid!=null) entityGrid.RemoveEntity(this);
hullList.Remove(this);
}
@@ -371,6 +375,8 @@ namespace Barotrauma
public override void Draw(SpriteBatch spriteBatch, bool editing, bool back = true)
{
if (!ShowHulls && !GameMain.DebugDraw) return;
if (!editing && !GameMain.DebugDraw) return;
Rectangle drawRect =

View File

@@ -152,7 +152,7 @@ namespace Barotrauma
rect.Y += (int)amount.Y;
}
public virtual bool Contains(Vector2 position)
public virtual bool IsMouseOn(Vector2 position)
{
return (Submarine.RectContains(WorldRect, position));
}
@@ -268,7 +268,7 @@ namespace Barotrauma
if (highLightedEntity == null || e.Sprite == null ||
(highLightedEntity.Sprite!=null && e.Sprite.Depth < highLightedEntity.Sprite.Depth))
{
if (e.Contains(position)) highLightedEntity = e;
if (e.IsMouseOn(position)) highLightedEntity = e;
}
e.isSelected = false;
}
@@ -359,7 +359,7 @@ namespace Barotrauma
//if clicking a selected entity, start moving it
foreach (MapEntity e in selectedList)
{
if (e.Contains(position)) startMovingPos = position;
if (e.IsMouseOn(position)) startMovingPos = position;
}
selectionPos = position;
@@ -415,6 +415,16 @@ namespace Barotrauma
}
else
{
if (editingHUD == null) return;
foreach (GUIComponent component in editingHUD.children)
{
var textBox = component as GUITextBox;
if (textBox == null) continue;
textBox.Deselect();
}
editingHUD = null;
}
}

View File

@@ -117,8 +117,13 @@ namespace Barotrauma
if (placePosition == Vector2.Zero)
{
if (PlayerInput.GetMouseState.LeftButton == ButtonState.Pressed)
placePosition = Submarine.MouseToWorldGrid(cam);
Vector2 position = Submarine.MouseToWorldGrid(cam);
GUI.DrawLine(spriteBatch, new Vector2(position.X-GameMain.GraphicsWidth, -position.Y), new Vector2(position.X+GameMain.GraphicsWidth, -position.Y), Color.White);
GUI.DrawLine(spriteBatch, new Vector2(position.X, position.Y - GameMain.GraphicsHeight), new Vector2(position.X, position.Y+GameMain.GraphicsHeight), Color.White);
if (PlayerInput.GetMouseState.LeftButton == ButtonState.Pressed) placePosition = position;
}
else
{

View File

@@ -268,6 +268,27 @@ namespace Barotrauma
InsertToList();
}
public override bool IsMouseOn(Vector2 position)
{
if (StairDirection == Direction.None)
{
return base.IsMouseOn(position);
}
else
{
if (!base.IsMouseOn(position)) return false;
if (StairDirection == Direction.Left)
{
return MathUtils.LineToPointDistance(new Vector2(rect.X, rect.Y), new Vector2(rect.Right, rect.Y - rect.Height), position)< 40.0f;
}
else
{
return MathUtils.LineToPointDistance(new Vector2(rect.X,rect.Y-rect.Height), new Vector2(rect.Right, rect.Y), position) <40.0f;
}
}
}
public override void Remove()
{

View File

@@ -16,7 +16,7 @@ namespace Barotrauma
{
public static List<WayPoint> WayPointList = new List<WayPoint>();
public static bool ShowWayPoints, ShowSpawnPoints;
public static bool ShowWayPoints = true, ShowSpawnPoints = true;
private SpawnType spawnType;
@@ -75,6 +75,10 @@ namespace Barotrauma
ConnectedGap = gap;
}
public WayPoint(Rectangle rectangle)
: this (rectangle, Submarine.Loaded)
{ }
public WayPoint(Rectangle newRect, Submarine submarine)
: base (submarine)
{
@@ -88,18 +92,18 @@ namespace Barotrauma
currentHull = Hull.FindHull(WorldPosition);
}
public override bool IsMouseOn(Vector2 position)
{
if (IsHidden()) return false;
return base.IsMouseOn(position);
}
public override void Draw(SpriteBatch spriteBatch, bool editing, bool back=true)
{
if (!editing && !GameMain.DebugDraw) return;
if (spawnType == SpawnType.Path)
{
if (!GameMain.DebugDraw && !ShowWayPoints) return;
}
else
{
if (!GameMain.DebugDraw && !ShowSpawnPoints) return;
}
if (IsHidden()) return;
Rectangle drawRect =
Submarine == null ? rect : new Rectangle((int)(Submarine.DrawPosition.X + rect.X), (int)(Submarine.DrawPosition.Y + rect.Y), rect.Width, rect.Height);
@@ -119,6 +123,18 @@ namespace Barotrauma
}
}
private bool IsHidden()
{
if (spawnType == SpawnType.Path)
{
return (!GameMain.DebugDraw && !ShowWayPoints);
}
else
{
return (!GameMain.DebugDraw && !ShowSpawnPoints);
}
}
public override void DrawEditing(SpriteBatch spriteBatch, Camera cam)
{
if (editingHUD == null || editingHUD.UserData != this)
@@ -247,6 +263,8 @@ namespace Barotrauma
foreach (Hull hull in Hull.hullList)
{
if (hull.Rect.Height < 150) continue;
WayPoint prevWaypoint = null;
if (hull.Rect.Width<minDist*3.0f)