Bunch of editor improvements/bugfixes: free node positioning when placing wires, options to hide hulls, gaps & links, hidden entities can't be selected, more accurate stair selecting, disabled UImessages, camera position fixes
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@@ -97,7 +97,7 @@ namespace Barotrauma
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var item = new Item(new Rectangle((int)position.X, (int)position.Y, (int)sprite.size.X, (int)sprite.size.Y), this, Submarine.Loaded);
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//constructor.Invoke(lobject);
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item.Submarine = Submarine.Loaded;
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item.SetTransform(ConvertUnits.ToSimUnits(item.Position - Submarine.Loaded.Position), 0.0f);
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item.SetTransform(ConvertUnits.ToSimUnits(Submarine.Loaded==null ? item.Position : item.Position - Submarine.Loaded.Position), 0.0f);
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item.FindHull();
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placePosition = Vector2.Zero;
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