Bunch of editor improvements/bugfixes: free node positioning when placing wires, options to hide hulls, gaps & links, hidden entities can't be selected, more accurate stair selecting, disabled UImessages, camera position fixes
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@@ -29,6 +29,8 @@ namespace Barotrauma
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public static ItemSpawner Spawner = new ItemSpawner();
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public static ItemRemover Remover = new ItemRemover();
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public static bool ShowLinks = true;
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private List<string> tags;
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public Hull CurrentHull;
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@@ -698,6 +700,8 @@ namespace Barotrauma
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Color.Green);
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}
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if (!ShowLinks) return;
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foreach (MapEntity e in linkedTo)
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{
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GUI.DrawLine(spriteBatch,
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@@ -727,7 +731,7 @@ namespace Barotrauma
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{
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if (entity == this || !entity.IsHighlighted) continue;
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if (linkedTo.Contains(entity)) continue;
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if (!entity.Contains(position)) continue;
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if (!entity.IsMouseOn(position)) continue;
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linkedTo.Add(entity);
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if (entity.IsLinkable && entity.linkedTo != null) entity.linkedTo.Add(this);
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@@ -790,7 +794,7 @@ namespace Barotrauma
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foreach (var objectProperty in editableProperties)
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{
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new GUITextBlock(new Rectangle(0, y, 100, 20), objectProperty.Name, Color.Transparent, Color.White, Alignment.Left, null, editingHUD);
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new GUITextBlock(new Rectangle(0, y, 100, 20), objectProperty.Name, Color.Transparent, Color.White, Alignment.Left, GUI.Style, editingHUD);
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int height = 20;
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var editable = objectProperty.Attributes.OfType<Editable>().FirstOrDefault<Editable>();
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@@ -905,11 +909,9 @@ namespace Barotrauma
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transformedTrigger.Y - transformedTrigger.Height / 2.0f);
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dist = MathHelper.Min(Math.Abs(triggerCenter.X - displayPos.X), Math.Abs(triggerCenter.Y-displayPos.Y));
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dist = ConvertUnits.ToSimUnits(dist);
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if (dist > closestDist && closest!=null) continue;
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dist = MathHelper.Min(Math.Abs(triggerCenter.X - displayPickPos.X), Math.Abs(triggerCenter.Y - displayPickPos.Y));
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dist = ConvertUnits.ToSimUnits(dist);
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if (closest == null || dist < closestDist)
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{
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closest = item;
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@@ -993,7 +995,8 @@ namespace Barotrauma
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if (tempRequiredSkill != null) requiredSkill = tempRequiredSkill;
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if (!ignoreRequiredItems && !ic.HasRequiredItems(picker, picker == Character.Controlled)) continue;
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bool showUiMsg = picker == Character.Controlled && Screen.Selected != GameMain.EditMapScreen;
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if (!ignoreRequiredItems && !ic.HasRequiredItems(picker, showUiMsg)) continue;
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if ((ic.CanBePicked && pickHit && ic.Pick(picker)) ||
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(ic.CanBeSelected && selectHit && ic.Select(picker)))
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{
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@@ -1133,7 +1136,7 @@ namespace Barotrauma
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private bool EnterProperty(GUITextBox textBox, string text)
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{
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textBox.Color = Color.White;
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textBox.Color = Color.DarkGreen;
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var objectProperty = textBox.UserData as ObjectProperty;
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if (objectProperty == null) return false;
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