- emergency siren and alarm buzzer items

- wires and alarm buzzers can be fabricated
- fixed items selecting constructions outside the hulls
- ItemLabel.TextColor works now
- removed a random dot at the corner of head5.png
- inventory is visible in wiring mode
- fixed null reference exceptions in AIObjectiveGoto and Holdable
This commit is contained in:
Regalis
2016-03-17 19:28:46 +02:00
parent 20d61b0647
commit 8df9864db9
13 changed files with 143 additions and 40 deletions
+36 -25
View File
@@ -286,7 +286,7 @@ namespace Barotrauma
for (int i = 0; i<dummyCharacter.Inventory.SlotPositions.Length; i++)
{
dummyCharacter.Inventory.SlotPositions[i].X += leftPanel.Rect.Width+10;
dummyCharacter.Inventory.SlotPositions[i].X += false ? -1000 : leftPanel.Rect.Width+10;
}
Character.Controlled = dummyCharacter;
@@ -436,23 +436,16 @@ namespace Barotrauma
characterMode = !characterMode;
//button.Color = (characterMode) ? Color.Gold : Color.White;
wiringMode = false;
if (characterMode)
{
if (wiringMode) ToggleWiringMode();
CreateDummyCharacter();
}
else if (dummyCharacter != null)
{
foreach (Item item in dummyCharacter.Inventory.Items)
{
if (item == null) continue;
item.Remove();
}
dummyCharacter.Remove();
dummyCharacter = null;
{
RemoveDummyCharacter();
}
foreach (MapEntity me in MapEntity.mapEntityList)
@@ -473,22 +466,45 @@ namespace Barotrauma
{
wiringMode = !wiringMode;
if (characterMode != wiringMode) ToggleCharacterMode();
characterMode = false;
if (wiringMode)
{
CreateDummyCharacter();
var screwdriverPrefab = ItemPrefab.list.Find(ip => ip.Name == "Screwdriver") as ItemPrefab;
var item = new Item(screwdriverPrefab, Vector2.Zero, null);
dummyCharacter.Inventory.TryPutItem(item, new List<LimbSlot>() { LimbSlot.RightHand }, false);
dummyCharacter.Inventory.TryPutItem(item, new List<LimbSlot>() {LimbSlot.RightHand}, false);
wiringToolPanel = CreateWiringPanel();
}
else
{
RemoveDummyCharacter();
}
return true;
}
private void RemoveDummyCharacter()
{
if (dummyCharacter == null) return;
foreach (Item item in dummyCharacter.Inventory.Items)
{
if (item == null) continue;
item.Remove();
}
dummyCharacter.Remove();
dummyCharacter = null;
}
private GUIFrame CreateWiringPanel()
{
GUIFrame frame = new GUIFrame(new Rectangle(0,0,50,300), null, Alignment.Right | Alignment.CenterY, GUI.Style);
@@ -627,7 +643,7 @@ namespace Barotrauma
//cam.Zoom = MathHelper.Clamp(cam.Zoom + (PlayerInput.ScrollWheelSpeed / 1000.0f)*cam.Zoom, 0.1f, 2.0f);
}
if (characterMode)
if (characterMode || wiringMode)
{
if (dummyCharacter == null || Entity.FindEntityByID(dummyCharacter.ID) != dummyCharacter)
{
@@ -709,7 +725,7 @@ namespace Barotrauma
Submarine.Draw(spriteBatch, true);
if (!characterMode)
if (!characterMode && !wiringMode)
{
if (MapEntityPrefab.Selected != null) MapEntityPrefab.Selected.UpdatePlacing(spriteBatch, cam);
@@ -728,7 +744,7 @@ namespace Barotrauma
//EntityPrefab.DrawList(spriteBatch, new Vector2(20,50));
if (characterMode && dummyCharacter != null)
if ((characterMode || wiringMode) && dummyCharacter != null)
{
dummyCharacter.AnimController.FindHull(dummyCharacter.CursorWorldPosition, false);
@@ -747,14 +763,9 @@ namespace Barotrauma
if (PlayerInput.KeyHit(InputType.Select) && dummyCharacter.ClosestItem != dummyCharacter.SelectedConstruction) dummyCharacter.SelectedConstruction = null;
}
if (!wiringMode)
{
dummyCharacter.DrawHUD(spriteBatch, cam);
}
else
{
wiringToolPanel.Draw(spriteBatch);
}
dummyCharacter.DrawHUD(spriteBatch, cam);
if (wiringMode) wiringToolPanel.Draw(spriteBatch);
}
else
{