- emergency siren and alarm buzzer items

- wires and alarm buzzers can be fabricated
- fixed items selecting constructions outside the hulls
- ItemLabel.TextColor works now
- removed a random dot at the corner of head5.png
- inventory is visible in wiring mode
- fixed null reference exceptions in AIObjectiveGoto and Holdable
This commit is contained in:
Regalis
2016-03-17 19:28:46 +02:00
parent 20d61b0647
commit 8df9864db9
13 changed files with 143 additions and 40 deletions
@@ -104,7 +104,7 @@ namespace Barotrauma
var indoorsSteering = character.AIController.SteeringManager as IndoorsSteeringManager;
if (indoorsSteering.CurrentPath.Unreachable)
if (indoorsSteering.CurrentPath==null || indoorsSteering.CurrentPath.Unreachable)
{
indoorsSteering.SteeringWander();
}
+1 -1
View File
@@ -756,7 +756,7 @@ namespace Barotrauma
if (torso == null) return null;
Vector2 pos = (torso.body.TargetPosition != Vector2.Zero) ? torso.body.TargetPosition : torso.SimPosition;
Vector2 pickPos = selectedConstruction == null ? mouseSimPos : selectedConstruction.SimPosition;
Vector2 pickPos = selectedConstruction == null ? mouseSimPos : ConvertUnits.ToSimUnits(selectedConstruction.WorldPosition);
if (Submarine != null)
{