- emergency siren and alarm buzzer items
- wires and alarm buzzers can be fabricated - fixed items selecting constructions outside the hulls - ItemLabel.TextColor works now - removed a random dot at the corner of head5.png - inventory is visible in wiring mode - fixed null reference exceptions in AIObjectiveGoto and Holdable
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@@ -222,6 +222,11 @@
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<RelayComponent canbeselected = "true"/>
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<fixrequirement name="Reset fuse">
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<skill name="Electrical Engineering" level="30"/>
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<item name="Screwdriver"/>
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</fixrequirement>
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<Body width="16" height="16" density="30"/>
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<Holdable selectkey="Action" slots="Any,RightHand,LeftHand" msg="Detach [Wrench]" PickingTime="5.0"
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@@ -470,5 +475,71 @@
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</ConnectionPanel>
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</Item>
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<Item
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name="Emergency Siren"
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category="Electrical"
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Tags="smallitem"
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pickdistance="150"
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linkable="true"
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price="10">
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<Deconstruct time="10">
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<Item name="Steel Bar"/>
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<Item name="FPGA Circuit"/>
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</Deconstruct>
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<Sprite texture="signalcomp.png" depth="0.8" sourcerect="32,32,32,32"/>
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<Body width="32" height="30" density="30"/>
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<Holdable selectkey="Action" slots="Any,RightHand,LeftHand" msg="Detach [Wrench]" PickingTime="5.0"
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aimpos="35,-10" handle1="0,0" attachable="true" aimable="true">
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<requireditem name="Wrench" type="Equipped"/>
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</Holdable>
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<ItemComponent>
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<sound file="Content/Items/warningSiren.ogg" type="OnActive" range="2000.0" loop="true"/>
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</ItemComponent>
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<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
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<requireditem name="Screwdriver,Wire" type="Equipped"/>
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<input name="toggle"/>
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<input name="set_state"/>
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</ConnectionPanel>
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</Item>
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<Item
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name="Alarm Buzzer"
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category="Electrical"
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Tags="smallitem"
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pickdistance="150"
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linkable="true"
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price="10">
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<Deconstruct time="10">
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<Item name="Steel Bar"/>
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<Item name="FPGA Circuit"/>
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</Deconstruct>
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<Sprite texture="signalcomp.png" depth="0.8" sourcerect="64,32,23,16"/>
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<Body width="20" height="16" density="20"/>
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<Holdable selectkey="Action" slots="Any,RightHand,LeftHand" msg="Detach [Wrench]" PickingTime="5.0"
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aimpos="35,-10" handle1="0,0" attachable="true" aimable="true">
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<requireditem name="Wrench" type="Equipped"/>
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</Holdable>
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<ItemComponent>
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<sound file="Content/Items/warningBeep.ogg" type="OnActive" range="1000.0" loop="true"/>
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</ItemComponent>
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<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
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<requireditem name="Screwdriver,Wire" type="Equipped"/>
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<input name="toggle"/>
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<input name="set_state"/>
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</ConnectionPanel>
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</Item>
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</Items>
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@@ -23,6 +23,8 @@
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<fabricableitem name="Railgun Shell" requireditems="Steel Bar, Steel Bar, Polycarbonate Bar" requiredtime="20"/>
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<fabricableitem name="Nuclear Shell" requireditems="Steel Bar, Steel Bar, Uranium Bar, Polycarbonate Bar" requiredtime="30"/>
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<fabricableitem name="Wire" requireditems="Copper" requiredtime="5"/>
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<fabricableitem name="Button" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
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<fabricableitem name="And Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
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@@ -35,6 +37,8 @@
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<fabricableitem name="RegEx Find Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
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<fabricableitem name="Wifi Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
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<fabricableitem name="Alarm Buzzer" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
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<fabricableitem name="Underwater Scooter" requireditems="Steel Bar, Polycarbonate Bar, Polycarbonate Bar, FPGA Circuit" requiredtime="30"/>
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<fabricableitem name="Fulgurium Battery Cell" requireditems="Steel Bar, Fulgurium Bar, FPGA Circuit" requiredtime="10"/>
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